This is a pre-patch for part 5, which is trying to make our code closer to the
spec. Some methods in KeyframeEffectReadOnly belong to AnimationEffectReadOnly,
so first, use AsKeyframeEffect() to access those keyframe-related methods, and
then add virtual methods for timing-related methods to AnimationEffectReadOnly.
MozReview-Commit-ID: 1srA1f8JYeN
Add mTransitionProperty and mTransitionToValue into CSSTransition, so we can
retrieve the original property and ToValue after setting a different effect.
MozReview-Commit-ID: 6sBGHkPAhGX
The standard placement new function is declared to not throw, which
means that, per spec, a null check on its result is required. There are
a number of places throughout layout/ where we know that we are passing
non-null pointers to placement new (and receiving them as a return
value), and we are therefore doing useless work performing these null
checks.
Therefore, we should be using an operator new overload that doesn't
require the null check. MFBT has just such an overload, so use that.
nsDisplayListBuilder::Allocate is infallible. Therefore,
nsDisplayListItem::operator new, which calls Allocate to obtain memory,
does not need to declare itself as throwing. And so on for functions
that call nsDisplayListBuilder::Allocate.
The standard placement new function is declared to not throw, which
means that, per spec, a null check on its result is required. There are
a number of places throughout layout/ where we know that we are passing
non-null pointers to placement new (and receiving them as a return
value), and we are therefore doing useless work performing these null
checks.
Therefore, we should be using an operator new overload that doesn't
require the null check. MFBT has just such an overload, so use that.
nsDisplayListBuilder::Allocate is infallible. Therefore,
nsDisplayListItem::operator new, which calls Allocate to obtain memory,
does not need to declare itself as throwing. And so on for functions
that call nsDisplayListBuilder::Allocate.
This patch is generated by the following commands (note: if you're running
using OS X's sed, which accepts slightly different flags, you'll have to
specify an actual backup suffix in -i, or use gsed from Homebrew):
hg stat -c \
| cut -c 3- \
| tr '\n' '\0' \
| xargs -0 -P 8 gsed --follow-symlinks 's/\bnsCSSProperty\b/nsCSSPropertyID/g' -i''
Then:
hg mv layout/style/nsCSSProperty.h layout/style/nsCSSPropertyID.h
... and finally, manually renaming nsCSSProperty in the include guard in
nsCSSProperty.h.
MozReview-Commit-ID: ZV6jyvmLfA
- In order to reduce the size of the following patches
and increase their readability, we rename VRDevice
to VRDisplay here first.
MozReview-Commit-ID: 3pv8scdIi5w
Casting the scale components to integers before multiplying meant that
nsDisplayTransform::ShouldPrerenderTransformedContent was incorrectly
calculating the scaled frame size. This was especially bad when scale <
(1.0, 1.0), as it would calculate a size of (0, 0), leading us to
prerender the frame even if it was too large.
Calculate the frame's size using floating point scale components so as
to avoid this problem.
MozReview-Commit-ID: KhbP8tJ8qYx
Just giving them an empty visible rect isn't enough because the initial visible rect can be ignored when we compute visibility.
When we enter an out of flow without saved clip data we set a flag on the builder indicating all items created should be invisible. When we enter a visible out of flow (ie one with saved clip data) inside the first out of flow we clear the flag so items created inside the second out of flow can be visible.
If the frame already has the NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO bit we are going to descend into it anyways, so we may as well store the oof data so we can have the correct clip.
Sometimes we add the bit after this test though, so it doesn't allow us to have the proper clip in all cases.