Commit Graph

7 Commits

Author SHA1 Message Date
Emilio Cobos Álvarez
2885def03e servo: Merge #20262 - constellation: Make setting up the WebGL state fallible (from emilio:webgl-fallible); r=jdm
This fixes a regression caused by the glutin update.

We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.

This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.

Source-Repo: https://github.com/servo/servo
Source-Revision: 95f9e14e67766b36a8b72e62925a34b1818be2c8
2018-03-09 18:24:56 -05:00
Imanol Fernandez
69874dd2fd servo: Merge #19028 - Kick off WebGL 2.0 implementation (from MortimerGoro:webgl2); r=emilio
<!-- Please describe your changes on the following line: -->

This PR kicks off the WebGL 2.0 implementation:

- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference

I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.

Next steps:

- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

<!-- Either: -->
- [ ] There are tests for these changes OR
- [x] These changes do not require tests because I will add the entire webgl 2.0 WPT in a different PR

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Source-Repo: https://github.com/servo/servo
Source-Revision: d21657a9e5cfdb858c1a99a246001ceac05bb982
2017-10-27 05:56:12 -05:00
Imanol Fernandez
0f89011ee6 servo: Merge #18973 - Update offscreen_gl_context to v0.12 (from MortimerGoro:offscreen_v12); r=jdm
<!-- Please describe your changes on the following line: -->

Update offscreen_gl_context to v0.12. Includes:

- Support for OpenGL version selection. It's required for WebGL 2.
- Support for iOS EAGLContext. WebGL should work out of the box once Servo is fully built on iOS.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

<!-- Either: -->
- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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Source-Repo: https://github.com/servo/servo
Source-Revision: c0a6b59fdfcb0c68e73eae52e9fe257ff9d4fc68
2017-10-21 05:08:58 -05:00
Gregory Terzian
6c2f77572e servo: Merge #17269 - Remove compositor forwarding code and use dedicated mechanism (from gterzian:remove_compositor_forwarding_code_and_use_dedicated_mechanism); r=asajeffrey
<!-- Please describe your changes on the following line: -->
@paulrouget Here is a first sketch of the proposed "design", handling a first message as a proof of concept, if you could please already take a look before I move all the messages(or method calls) across... thanks

---
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- [ ] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes fix #15934 (github issue number if applicable).

<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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Source-Repo: https://github.com/servo/servo
Source-Revision: ef401dd6373a393ff1d76e31e13d1827a5f0571e
2017-08-29 12:57:58 -05:00
Anthony Ramine
54d7d02d35 servo: Merge #18118 - Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox" (from servo:oops-webgl); r=emilio
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.

Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
2017-08-17 00:26:08 -05:00
Emilio Cobos Álvarez
a5deadb482 servo: Merge #18114 - Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio" (from emilio:revert-webgl-refactor); r=nox
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.

Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.

Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
2017-08-16 09:45:13 -05:00
Imanol Fernandez
58e7b33201 servo: Merge #17891 - Improved WebGL architecture (from MortimerGoro:webgl_move); r=glennw,emilio
<!-- Please describe your changes on the following line: -->

Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ

I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.

Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)

The conformance tests will help to guarantee that we don't miss anything.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

<!-- Either: -->
- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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Source-Repo: https://github.com/servo/servo
Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
2017-08-15 16:00:10 -05:00