Pretty straightforward use of lookup tables to replace a bunch of expensive float operations.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9a34decec295563d3b4050bc53daad142450e0d5
Depends on servo/rust-azure#201 and pcwalton/ipc-channel#10.
Closes#7422.
r? @mbrubeck (don't r+ until the upstream dependencies have landed)
cc @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: e2048d57c4c0602c5a6b82db8cb76e6c3e5467fa
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Hi guys,
I just gave a big pass of RFC-0344 as per issue #6224 .
Pretty much renamed all the get_* fn that were used to fetch values.
I hope I didn't rename too much.
As said in the issue discussion, I didn't touch at the scripts folder so we keep the unsafe ones pretty explicit.
I've ran the whole pass of test, everything seems to be still working right :).
Please give feedback on this PR.
Thanks for looking into it.
Source-Repo: https://github.com/servo/servo
Source-Revision: b05f4aa3aa3085e65cb75433ae37bf272216d033
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.
Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: ed1b6a3513e7546b580693f554a081bc0c7c478a
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
Depends on servo/rust-azure#170 which has been already merged.
So this patch contains the update of rust-azure.
r? @nox
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: e1b28d893e54601bf497d0d5b83d77658ca16bac
It seems @hyowon uploaded her canvas shadow patch faster than me; I've handled the color dependency a bit different, this way `gfx_traits` is not required by the script module.
Source-Repo: https://github.com/servo/servo
Source-Revision: c8c7bd900dde73d4fddafea8239f44440f1c863b
The first step of the implementation for shadows in canvas.
r? @nox @jdm
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: f163f2bf0d32861ea20470d405bb517ed5b09e84
This patch turns on antialiasing for the canvas, and updates the painting code to use the updated Azure DrawOptions defined in servo/rust-azure#158.
Source-Repo: https://github.com/servo/servo
Source-Revision: c97c0a9f94208828c617cbd99efd8e3e410c69ee
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
Source-Repo: https://github.com/servo/servo
Source-Revision: e4b620ea54c94e03095e4108bce94ec750416bba
This patch enables the use of `save()` and `restore()` for the canvas context, which is used by *a lot* of sites and scripts.
Depends on servo/rust-azure#153.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9c7c289acae3ea012338a5b25bc50a10e7f7074d
"Links to the multipage version of the specification are unfortunately
likely to break over time."
-- https://html.spec.whatwg.org/multipage/asefij.html
This commit removes all references to the specific pages when viewing
WHATWG using multipage mode. I went through all these links and they
redirect fine.
Regex used to generate this commit:
`s_whatwg.org/multipage/.*#_whatwg.org/multipage/#_g`
Source-Repo: https://github.com/servo/servo
Source-Revision: d90fe2b0889dee4eb27693aca7670969d5253424
This patch adds support for setting the line cap and join. However, it seems there's a problem on the azure-side, as the line cap setting doesn't work. Changing either the default values or using the new function has no effect. Line join works fine though.
Source-Repo: https://github.com/servo/servo
Source-Revision: fe81ce942a36b08ece8ef6d58de72624a961eeaa
This exposes some other canvas tests which were marked as PASS before. Two strokeRect related tests are fixed by #5612, and lineCap/lineJoin will have an implementation soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: 325899bfad2f87e2c46b96bc542110d8f0cada48
This patch enables the use of `arc()` on the canvas.
I couldn't add reftest this time, as it involves some antialiasing issues, and so the reference doesn't match.
Source-Repo: https://github.com/servo/servo
Source-Revision: e8f1a046c6c704915419cb75181f6e0bc402ef98
This patch enables the use of `lineTo()` on the canvas.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9eaa48b793de78b713e6c3a3c79c4060084d5fbe