Commit Graph

90 Commits

Author SHA1 Message Date
Simon Sapin
936fce4905 servo: Merge #8343 - Fix some custom properties bugs (from servo:custom-properties); r=mbrubeck
Fix #7767.

Source-Repo: https://github.com/servo/servo
Source-Revision: faf2f34772fe06396a7b8542b00f0566832bc7ef
2015-11-07 05:32:36 +05:00
Manish Goregaokar
c98dcc6db4 servo: Merge #8241 - Update euclid to 0.3 (from Manishearth:euclid_up); r=mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: 0d699a2b4419632e31b35352c518e2ef5ffcc9a3
2015-10-28 21:31:15 +05:00
Nathan Froyd
c7178b65ad servo: Merge #8086 - add (un)premultiply tables for canvas {Get,Put}ImageData operations (from froydnj:premultiply-tables); r=jdm
Pretty straightforward use of lookup tables to replace a bunch of expensive float operations.

Source-Repo: https://github.com/servo/servo
Source-Revision: 9a34decec295563d3b4050bc53daad142450e0d5
2015-10-21 17:48:49 -06:00
Corey Farwell
284d11cafd servo: Merge #7987 - Fix issues found by rust-clippy (from frewsxcv:clippy); r=Manishearth
Source-Repo: https://github.com/servo/servo
Source-Revision: eb7039d04d4c83800ba9d92dc251222f79b83040
2015-10-12 18:33:30 -06:00
Patrick Walton
174f36ef9f servo: Merge #7802 - Handle zero-sized source surfaces properly, and upgrade ipc-channel to incorporate the fix for zero-sized shmem on Mac (from pcwalton:zero-size-source-surfaces); r=mbrubeck
Depends on servo/rust-azure#201 and pcwalton/ipc-channel#10.

Closes #7422.

r? @mbrubeck (don't r+ until the upstream dependencies have landed)

cc @jdm

Source-Repo: https://github.com/servo/servo
Source-Revision: e2048d57c4c0602c5a6b82db8cb76e6c3e5467fa
2015-10-01 00:08:34 -06:00
Ravi Shankar
62e8ea2732 servo: Merge #7698 - sorted the declarations in various files (from Wafflespeanut:sorting); r=frewsxcv
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!

Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
2015-09-23 15:02:56 -06:00
Brandon Fairchild
704178a0dd servo: Merge #7662 - Check for multiple import blocks separated by whitespace (from nerith:import); r=frewsxcv
Fixes #7381.

Source-Repo: https://github.com/servo/servo
Source-Revision: a0d3c9223f09757124b1520c4f17e94fa8bbe249
2015-09-19 13:34:51 -06:00
Jinwoo Song
b152f531c7 servo: Merge #7605 - Implement "transform: skew()" (from nox:skew); r=mbrubeck
Thanks to @Jinwoo-Song for the original commit, which I just rebased and cleaned up. Fixes #6237.

Source-Repo: https://github.com/servo/servo
Source-Revision: 6a12f00d6d392651bae10365b4c806f36d704b21
2015-09-16 06:31:48 -06:00
Mathieu Rheaume
824a99496b servo: Merge #7559 - Remove 'get_*' on getters as per RFC 0344 on canevas, compositing, devtools, gfx, layout, net, profile, servo and webdriver_server (from ddrmanxbxfr:RFC-0344-Work); r=nox
Hi guys,

I just gave a big pass of RFC-0344 as per issue #6224 .

Pretty much renamed all the get_* fn that were used to fetch values.

I hope I didn't rename too much.

As said in the issue discussion, I didn't touch at the scripts folder so we keep the unsafe ones pretty explicit.

I've ran the whole pass of test, everything seems to be still working right :).

Please give feedback on this PR.

Thanks for looking into it.

Source-Repo: https://github.com/servo/servo
Source-Revision: b05f4aa3aa3085e65cb75433ae37bf272216d033
2015-09-12 18:29:56 -06:00
ecoal95
a61bff934d servo: Merge #7442 - Add WebGL shader validation and translation (from emilio:shader-validation); r=jdm
r? @jdm

Source-Repo: https://github.com/servo/servo
Source-Revision: 79328c11e320ad10a19d64d280df2e292eaf2e03
2015-08-30 09:29:42 -06:00
ecoal95
b7c8cd9b6a servo: Merge #6770 - Add multiple WebGL calls and improve error detection (from emilio:webgl-again); r=jdm
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.

Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.

I can't resolve conflicts right now because of time but I will do it soon.

Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
2015-08-25 09:23:00 -06:00
Johann Tuffe
25ce9ab4be servo: Merge #7265 - Add alphabetical order check for use statements (from tafia:tidy-use); r=Ms2ger
close #7112

Source-Repo: https://github.com/servo/servo
Source-Revision: a5fbb2f2a6fa79755f975feff2435abb6a5dd0e9
2015-08-20 07:43:56 -06:00
João Oliveira
728883c59d servo: Merge #7208 - replace .len() == 0 with is_empty() (from jxs:master); r=Ms2ger
closes #7198

Source-Repo: https://github.com/servo/servo
Source-Revision: 85022a4c347dca3f5d28cec3010f7e9410217df4
2015-08-14 00:51:59 -06:00
David Zbarsky
54064f2d7c servo: Merge #7092 - Clean up and fix PutImageData (from dzbarsky:putimagedata); r=jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 6a8bc8528498c0cbb2e50567d765a989cde2d115
2015-08-09 07:00:56 -06:00
David Zbarsky
db43768f37 servo: Merge #6975 - Fix getImageData with sizes < 1 pixel (from dzbarsky:get-tiny); r=jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: dbce4c5bd8ec005ba78ac8c2f8754bd137c87f25
2015-08-09 06:32:30 -06:00
David Zbarsky
a6597199cd servo: Merge #6989 - Respect the composition op when drawing images (from dzbarsky:compositing); r=metajack
Source-Repo: https://github.com/servo/servo
Source-Revision: b9dcd49778b8ff6d2aef0ac2420c3a30b80432c1
2015-08-05 22:57:20 -06:00
David Zbarsky
2f8faff83d servo: Merge #6954 - Implement strokeRect with zero-width or zero-height rects (from dzbarsky:stroke_rect); r=glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: eecd9752093540220eb52308b8fb3ceba0939e3c
2015-08-04 16:38:57 -06:00
Patrick Walton
89b3b2b275 servo: Merge #6616 - script: Make most of 2D canvas and WebGL run over IPC (from pcwalton:canvas-webgl-ipc); r=jdm
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.

r? @jdm

Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
2015-07-25 01:50:31 -06:00
Patrick Walton
63409fac20 servo: Merge #6705 - canvas: Move to shared memory for images and canvas backing stores (from pcwalton:image-cache-shmem); r=jdm
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.

Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.

r? @jdm

Source-Repo: https://github.com/servo/servo
Source-Revision: ed1b6a3513e7546b580693f554a081bc0c7c478a
2015-07-24 17:14:59 -06:00
Bogdan Cuza
a7c587c432 servo: Merge #6648 - Make tidy check for "*" in toml files (from boghison:tidytoml); r=jdm
This checks every .toml file for an asterisk and prints an error if found.

Source-Repo: https://github.com/servo/servo
Source-Revision: 58e9bc6583b6ebbeb27e3b28a6b271ee48cd695a
2015-07-20 14:43:05 -06:00
Martin Robinson
2b8865b89f servo: Merge #6591 - Upgrade to rustc 1.3.0-dev (fddfd089b 2015-07-10) (from servo:rustup_2015-07-10); r=larsbergstrom
Depends on https://github.com/jgraham/webdriver-rust/pull/12.

Fixes #6020.

Source-Repo: https://github.com/servo/servo
Source-Revision: 9af229b83095f2f8cfe7b61003b85ddf781f4ea7
2015-07-14 13:40:22 -06:00
ecoal95
2ba7c1afed servo: Merge #6380 - Refactor WebGL implementation to move logic inside the DOM interfaces (from emilio:webgl-refactoring); r=jdm
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).

Some concerns:

**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:

```rust
pub trait WebGLIdentifiable {
    type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
    fn id(&self) -> Self::WebGLId;
}

pub trait WebGLBindable {
    fn bind(&self);
}

pub trait WebGLDeletable {
    fn delete(&self);
}
```

But I'd want to know your opinion first.

**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.

Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
2015-07-06 09:12:59 -06:00
Ms2ger
ba32727574 servo: Merge #6459 - Update to rustc 2d0cbf3e3e25e092bd9e4c94d08e446b680869f0 (from servo:rustup_20150625); r=SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 21b48fc44d0b32627918b4778fed16203eecdba5
2015-06-25 12:03:15 -06:00
ecoal95
87b4c78bcf servo: Merge #6423 - Use euclid from crates.io (from emilio:euclid); r=glennw
Sorry for not doing it yesterday, I couldn't.

cc @metajack @SimonSapin

Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
2015-06-18 20:50:22 -06:00
Hyowon Kim
4d72e239e0 servo: Merge #6402 - Fill and stroke for all pattern types and check the zero size gradient (from hyowon:canvas_fill_stroke); r=pcwalton
Depends on servo/rust-azure#170 which has been already merged.
So this patch contains the update of rust-azure.
r? @nox
cc @yichoi

Source-Repo: https://github.com/servo/servo
Source-Revision: e1b28d893e54601bf497d0d5b83d77658ca16bac
2015-06-17 13:32:25 -06:00
Hyowon Kim
2412f11cde servo: Merge #6355 - Implement drawing shadows in canvas (from hyowon:drawing_shadows); r=nox
https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
r? @nox
cc @mmatyas @yichoi

Source-Repo: https://github.com/servo/servo
Source-Revision: 48e1d45bffaf7679d1f9487038a104f373a90e5a
2015-06-16 05:30:20 -06:00
Simon Sapin
e820aff38e servo: Merge #6395 - Use cgl and gleam from crates.io (from SimonSapin:crates.io-cgl-gleam); r=metajack
r? @metajack

Source-Repo: https://github.com/servo/servo
Source-Revision: 5d89235c5696a65bcf93a5da5244093294eb4fbe
2015-06-15 15:08:43 -06:00
ecoal95
b22942fcaa servo: Merge #6357 - Add missing WebGL interfaces, and a few gl calls (from emilio:more-webgl); r=pcwalton
See the commit descriptions for more details.

Blocked on https://github.com/servo/gleam/pull/24

Source-Repo: https://github.com/servo/servo
Source-Revision: ceaca2e2885be89d47553090a45cf9048812e3b4
2015-06-13 15:05:08 -06:00
Corey Farwell
06b50698fa servo: Merge #6349 - rust-geom API changes (from frewsxcv:geom-api-changes); r=pcwalton
Shouldn't be merged until these have merged:

https://github.com/servo/rust-geom/pull/81

https://github.com/ecoal95/rust-offscreen-rendering-context/pull/13

https://github.com/servo/rust-layers/pull/178

~~I'll also need to update the Cargo lock files once they merge~~

Source-Repo: https://github.com/servo/servo
Source-Revision: cfcd8589d06935f83b903f76477ea03e4d4652d0
2015-06-13 13:52:07 -06:00
Hyowon Kim
8d57bfce14 servo: Merge #6157 - Implement pattern fill style for canvas (from hyowon:canvas_pattern_fill); r=nox
Issue #6056
Depends on servo/rust-azure#160

Source-Repo: https://github.com/servo/servo
Source-Revision: 9474e62d38f61f2b3a385ca32d64cab975b014ce
2015-06-13 01:49:50 -06:00
Mátyás Mustoha
117b71291c servo: Merge #6354 - Remove gfx_traits from the dependencies of [script] (from mmatyas:canvas_remdep); r=Ms2ger
It seems @hyowon uploaded her canvas shadow patch faster than me; I've handled the color dependency a bit different, this way `gfx_traits` is not required by the script module.

Source-Repo: https://github.com/servo/servo
Source-Revision: c8c7bd900dde73d4fddafea8239f44440f1c863b
2015-06-12 10:22:54 -06:00
Hyowon Kim
e973844b89 servo: Merge #6337 - Add attributes for canvas shadows (from hyowon:shadow_attrs); r=nox
The first step of the implementation for shadows in canvas.
r? @nox @jdm
cc @yichoi

Source-Repo: https://github.com/servo/servo
Source-Revision: f163f2bf0d32861ea20470d405bb517ed5b09e84
2015-06-12 03:27:07 -06:00
ecoal95
7340c8c14f servo: Merge #6293 - Implement new WebGL interfaces and methods (from emilio:webgl-objects); r=nox
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.

Source-Repo: https://github.com/servo/servo
Source-Revision: e09c555a41b0803388e54013ac8885fb789a0fa6
2015-06-09 10:06:37 -05:00
Eduard Burtescu
97ee3c496c servo: Merge #6301 - Use the correct log crate and setup env_logger in main (from eddyb:fix-logging-2); r=larsbergstrom
Fixes #6103.

Source-Repo: https://github.com/servo/servo
Source-Revision: 1587d8a301983b881b038c7e443ba6d1deb1f72f
2015-06-06 15:49:56 -05:00
ecoal95
90d4952450 servo: Merge #6240 - WebGLRenderingContext getters and getParameter (from emilio:webgl-context-enhancements); r=nox
This implements the `canvas`, `drawingBufferHeight` and `drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial version of `getParameter`.

r? @jdm or @nox?

Source-Repo: https://github.com/servo/servo
Source-Revision: 042737793b1995ad93dc093ea12ec986b99e64b8
2015-06-01 10:20:14 -05:00
ecoal95
c3cd10fde7 servo: Merge #6183 - Add WebGLContextAttributes support (from emilio:webglcontextattributes); r=nox
r? @jdm

I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.

I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.

By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.

Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)

Source-Repo: https://github.com/servo/servo
Source-Revision: 0de09b936e5e37c15b7865157a98ad78b1077659
2015-06-01 08:37:48 -05:00
Mátyás Mustoha
5c241b2fac servo: Merge #6065 - Enable antialiasing for the canvas (from mmatyas:canvas_antialias); r=jdm
This patch turns on antialiasing for the canvas, and updates the painting code to use the updated Azure DrawOptions defined in servo/rust-azure#158.

Source-Repo: https://github.com/servo/servo
Source-Revision: c97c0a9f94208828c617cbd99efd8e3e410c69ee
2015-05-28 14:59:36 -05:00
Corey Farwell
3d43073796 servo: Merge #6174 - Reduce max line length from 150 to 120 characters (from frewsxcv:cleanup-long-lines); r=SimonSapin
Part of https://github.com/servo/servo/issues/6041

Source-Repo: https://github.com/servo/servo
Source-Revision: 542519ebfd073662bc9421ac5fa0aa01ebc0d6fe
2015-05-24 18:27:26 -05:00
ecoal95
0656a2b904 servo: Merge #6083 - First steps to layerize canvas (from emilio:layerize-canvas); r=pcwalton
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.

I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).

I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.

It's mergeable and doesn't break any tests :P

Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?

cc @jdm @pcwalton

Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
2015-05-20 15:42:06 -05:00
Ms2ger
30431efd3c servo: Merge #6044 - Various cleanup (from Ms2ger:cleanup); r=jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 7bda431e61d06113306c3f12d9f4240a58a7d34d
2015-05-14 07:16:42 -05:00
ecoal95
fd26c5d521 servo: Merge #5957 - Remove Glutin dependency for WebGL (from emilio:glcontext-mac-support); r=jdm
Now we have mac support, and since android build is broken, we can
drop glutin from WebGL code.

Went back to upstream repo, see:
https://github.com/servo/rust-offscreen-rendering-context/pull/1#issuecomment-99234534

Source-Repo: https://github.com/servo/servo
Source-Revision: c7608f7691f892e985991d85e80f547dac1e9e8f
2015-05-07 07:51:04 -05:00
Simon Sapin
b72bb5e7d5 servo: Merge #5935 - Upgrade Rust (from servo:rustup_2015-04-25); r=Ms2ger
r? everybody

Source-Repo: https://github.com/servo/servo
Source-Revision: 49aed6555dbc008c1a378c5cbb303f5467232b6b
2015-05-05 09:11:30 -05:00
Diego Marcos
e7427500b0 servo: Merge #5820 - Implements enough WebGL spec to draw a triangle (from dmarcos:firstTriangle); r=jdm
This is WIP. still have to clean up the code a little bit but I wanted to show the progress. I got really excited when I saw my first triangle on screen ```./mach run tests/ref/webgl-context/triangle.html```

![firsttriangle](https://cloud.githubusercontent.com/assets/39342/7313736/e3fdb41e-ea11-11e4-8c63-78523cd9dcc7.png)

Source-Repo: https://github.com/servo/servo
Source-Revision: b43a2ed80714131db4c92a51c0046245aa43da11
2015-05-02 21:22:28 -05:00
Ms2ger
622e167a6a servo: Merge #5888 - Prepare for the rustup (from Ms2ger:prepare-rustup); r=SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: ab2d07db1fabd7ad9590aa7296038bbc91806c3f
2015-04-28 17:52:49 -05:00
ecoal95
eabccfe7ae servo: Merge #5863 - Refactor WebGL implementation (reopens #5769) (from emilio:webgl-refactor); r=jdm
GitHub doesn't allow me to reopen #5769, so I created this.

Sorry about the merge fail, my bad :/

cc/ @jdm @dmarcos

---

This PR uses customized GL context creation code, right now only working under Linux, so I expect the clearcolor test to fail on other platforms.

It addresses some other problems:

* Propagates context creation error to the top, returning null if not found.
* Uses GLContextAttributes, which will allow us to write WebGLContextAttributes easily.
* Doesn't allow a 2d context and a WebGL context coexist.
* Panics when resizing the context to larger dimensions (to be fixed soon, but better than blindly allowing it).
    Removes some unused dependencies

Source-Repo: https://github.com/servo/servo
Source-Revision: 9f2ad9376eaf598898387ea2c26f48c3ceb0330d
2015-04-26 21:28:35 -05:00
Ms2ger
c7955e722b servo: Merge #5847 - Avoid as_slice() / at_mut_slice() (from Ms2ger:slice); r=SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 1389be37823fccf4108f4e79d0a3a793f0bbe93e
2015-04-26 05:30:28 -05:00
Mátyás Mustoha
3ceb9c7bf4 servo: Merge #5757 - Canvas: implement global composition and blending (from mmatyas:canvas_globalcomposite); r=jdm
Implements https://html.spec.whatwg.org/multipage/scripting.html#dom-context-2d-globalcompositeoperation.

Source-Repo: https://github.com/servo/servo
Source-Revision: e278e5b9a27738bdca7a151b4295628e1f179e29
2015-04-22 14:15:28 -05:00
Mátyás Mustoha
8953c2461c servo: Merge #5773 - Canvas: add clipping path support (from mmatyas:canvas_clip); r=jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: c4b7979450a3b884ed727e0c1d306897d255aef9
2015-04-22 10:40:10 -05:00
Mátyás Mustoha
5201431aa6 servo: Merge #5770 - Canvas: implement rectangle drawing (from mmatyas:canvas_rect); r=jdm
A simple little patch.

Source-Repo: https://github.com/servo/servo
Source-Revision: 1d66b090a2b25203f751455d9f0f4985a77ccd64
2015-04-21 08:43:47 -05:00
Diego Marcos
00f99e2944 servo: Merge #5652 - Kicking off a WebGL implementation (from dmarcos:webgl); r=jdm
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:

- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```

@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!

Source-Repo: https://github.com/servo/servo
Source-Revision: e4b620ea54c94e03095e4108bce94ec750416bba
2015-04-20 19:29:02 -05:00