If TimeUnits.h includes mozilla/dom/TimeRanges.h, then the build ends up
pulling in the Gecko DOM bindings, which pulls in a whole lot of JavaScript and
DOM bindings code. That makes it trickier to import GeckoMedia into Servo, and
makes Gecko's build slower, so move the code to convert TimeIntervals into
dom::TimeRanges.
Also remove an extraneous "virtual" and add "const" to some functions in TimeRanges.
MozReview-Commit-ID: BLeehaf9gCE
If AddMediaElementToURITable() is called after the decoder Load failed, mDecoder
will be reset and it is sufficient to assert mDecoder only.
MozReview-Commit-ID: 58WT8zFeiFj
This fixes the bug where mWaitingForKey is reset only when mPaused is false.
We should reset mWaitingForKey to NOT_WAITING_FOR_KEY when the key is
available and decoding can continue.
http://w3c.github.io/encrypted-media/#resume-playback
MozReview-Commit-ID: LjIhe9cTsdg
Instead, MediaDecoder::NextFrameStatus() checks IsEnded() and returns
NEXT_FRAME_UNAVAILABLE to ensure we have HAVE_CURRENT_DATA when playback
is ended on the main thread.
This will fix the timing issue (comment 0) which causes 'waiting' to fire.
MozReview-Commit-ID: 7O21x2q0lb8
This fixes the bug where mWaitingForKey is reset only when mPaused is false.
We should reset mWaitingForKey to NOT_WAITING_FOR_KEY when the key is
available and decoding can continue.
http://w3c.github.io/encrypted-media/#resume-playback
MozReview-Commit-ID: LjIhe9cTsdg
Instead, MediaDecoder::NextFrameStatus() checks IsEnded() and returns
NEXT_FRAME_UNAVAILABLE to ensure we have HAVE_CURRENT_DATA when playback
is ended on the main thread.
This will fix the timing issue (comment 0) which causes 'waiting' to fire.
MozReview-Commit-ID: 7O21x2q0lb8
In bug 1312886, we made sure that readyState would never become HAVE_ENOUGH_DATA if we were waiting for a key.
However, this is in effect useless as the next call to ChangeReadyState would have reset mWaitingForKey.
In practice, it only meant that we delayed the change from HAVE_FUTURE_DATA to HAVE_ENOUGH_DATA until the next call to UpdateReadyState.
MozReview-Commit-ID: 2wnMeN8xxCS
By default, a media element that has never played is in paused mode. As such, we need to reset mWaitingForKey to NOT_WAITING_FOR_KEY otherwise, readyState will never become HAVE_ENOUGH_DATA.
MozReview-Commit-ID: EIi3Crt4zHl
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
1. we move clone related methods to BaseMediaResource which is the only cloneable sub-class of MediaResource.
2. add CanClone() to ChannelMediaDecoder to reduce the dependency on MediaResource for HTMLMediaElement.
MediaResource should be internal details to MediaDecoder.
MozReview-Commit-ID: Hl2nAiuyTO0
Since we will remove ChannelMediaDecoder from HLSDecoder's base class, we can't
create HLSDecoder in InstantiateDecoder which returns a ChannelMediaDecoder.
MozReview-Commit-ID: 9wcrIVIOZFp
Since inf can be encoded in MDSM::mDuration, we don't need an additional flag
in MediaDecoder to indicate 'infinite' anymore. Note duration change from infinite
to finite is handled by MDSM, so we can remove the explicit calls to SetInfinite(false).
MozReview-Commit-ID: EoxwZJzPAJl
While "debugger" is not available yet, we can enable these debugging APIs for
extensions that have the "tabs" privilege, which includes the Media Panel
Devtools extension, so we/webdev will get better media-playback information.
MozReview-Commit-ID: I0MAZH9g0HU
The MediaStreamGraph relies on having at least one message sent to its message
queue on creation, or it will just sit there and do nothing, and block shutdown
because its not running its rendering loop, so it's not progressing in the
MediaStreamGraph life cycle state machine.
This patch makes sure the `captureStream` will succeed before creating an MSG.
MozReview-Commit-ID: CN1arWydmxC