SpiderMonkey provides an extremely fine-grained breakdown of memory
usage, but for Servo we aggregate the measurements into a small number
of coarse buckets, which seems appropriate for the current level of
detail provided by Servo's memory profiler. Sample output:
```
| 17.41 MiB -- url(file:///home/njn/moz/servo/../servo-static-suite/wikipedia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyclopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.48 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
```
Most of the changes are plumbing to get the script task communicating
with the memory profiler task.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2b0bdbe1c195f2f6dd7671981999d622c505fbc5
This was the preferred pattern between the deprecation of Vec::from_elem and
the addition of the count argument to the vec![] macro.
Source-Repo: https://github.com/servo/servo
Source-Revision: 556c0e1509cb48b90f492bcf0f25d0ed14b015d1
Recently, I found myself reading through the Python codegen scripts that
live in 'components/script/dom/bindings/*' and noticed that there were
many tidy violations: unnecessary semicolons, weird spacing, unused
variables, lack of license headers, etc. Considering these files are now
living in our tree and mostly maintained directly by contributors of
Servo (as opposed to being from upstream), I feel these files should not
be excluded from our normal tidy process. This commit removes the
blacklist on these files and fixes all tidy violations.
I added these subdirectories to the blacklist because they appear to be
maintained upstream somewhere else:
* "components/script/dom/bindings/codegen/parser/*",
* "components/script/dom/bindings/codegen/ply/*",
Also, I added a few '# noqa' comments which tells us to ignore the
flake8 errors for that line; they are mostly for unused/undefined
variables. I chose to ignore these (instead of fixing them) to make the
work for this commit simpler for me.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2d2a340633dcc73e458a8454b78e26ba93511d37
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
Didn't touch mozjs or rust-mozjs because implementing that in the code generator didn't seem too easy. I'm using the same workaround that the TextDecoder does.
Using the OsRng should be the right choice here? As the OS keeps state for us we wouldn't need to have a global rng instance to keep around.
Fixes#4666.
Source-Repo: https://github.com/servo/servo
Source-Revision: c0222628264423a67bf98775be83dcf2f85211ab
fixes#6524. I had to make an additional change not mentioned in the ticket - adding the `#[feature]` to enable deriving custom traits but I assume that's expected at this time.
Source-Repo: https://github.com/servo/servo
Source-Revision: bbb39082e0f640400546d2084a450a8675820a82
Because almost all our main crates depend on util, we should keep its dependencies minimal to increase parallelism and reduce the amount of stuff rebuilt when upstream crates are changed.
Source-Repo: https://github.com/servo/servo
Source-Revision: fc1e427ff9bb0e9891053ec1eba292530ebbe91a
I'm not sure if I like how I mostly just duplicated the code in CodegenRust.py, so that might need to be refactored.
Instead of just calling it Image, we might want to call it ConstructorImage, to make it clear that it's a constructor. Anyone have an opinion on that?
There seems to be a bug in the HTMLImageElement getter/setter as the value is 0 regardless of what I do. This seems to be unrelated to my commits, so I'll investigate that separately.
Source-Repo: https://github.com/servo/servo
Source-Revision: 57cc84b2935c429c92774649275625a7fd63973c
> Here it is.
>
> ~~There's two major things that are unfinished here:~~
> - ~~Dealing with the unroot_must_root lint. I'm not sure about the value of this lint with the new rooting API.~~ Done.
> - ~~Updating the Cargo.locks to point to the new SM and SM binding.~~ Done.
>
> I also included my fixes for the rust update, but these will disappear in a rebase. A rust update is necessary to support calling `Drop` on `Heap<T>` correctly when `Heap<T>` is inside a `Rc<T>`. Otherwise `&self` points to the wrong location.
>
> Incremental GC is disabled here. I'm not sure how to deal with the incremental barriers so that's left for later.
>
> Generational GC works. SM doesn't work without it.
>
> The biggest change here is to the rooting API. `Root` was made movable, and `Temporary` and `JSRef` was removed. Movable `Root`s means there's no need for `Temporary`, and `JSRef`s aren't needed generally since it can be assumed that being able to obtain a reference to a dom object means it's already rooted. References have their lifetime bound to the Roots that provided them. DOM objects that haven't passed through `reflect_dom_object` don't need to be rooted, and DOM objects that have passed through `reflect_dom_object` can't be obtained without being rooted through `native_from_reflector_jsmanaged` or `JS::<T>::root()`.
>
> Support for `Heap<T>` ended up messier than I expected. It's split into two commits, but only because it's a bit difficult to fold them together. Supporting `Heap<T>` properly requires that that `Heap::<T>::set()` be called on something that won't move. I removed the Copy and Clone trait from `Heap<T>` so `Cell` can't hold `Heap<T>` - only `UnsafeCell` can hold it.
>
> `CallbackObject` is a bit tricky - I moved all callbacks into `Rc<T>` in order to make sure that the pointer inside to a `*mut JSObject` doesn't move. This is necessary for supporting `Heap<T>`.
>
> `RootedCollectionSet` is very general purpose now. Anything with `JSTraceable` can be rooted by `RootedCollectionSet`/`RootedTraceable`. Right now, `RootedTraceable` is only used to hold down dom objects before they're fully attached to their reflector. I had to make a custom mechanism to dispatch the trace call - couldn't figure out how to get trait objects working for this case.
>
> This has been tested with the following zeal settings:
>
> GC after every allocation
> JS_GC_ZEAL=2,1
>
> GC after every 100 allocations (important for catching use-after-free bugs)
> JS_GC_ZEAL=2,100
>
> Verify pre barriers
> JS_GC_ZEAL=4,1
>
> Verify post barriers
> JS_GC_ZEAL=11,1
Source-Repo: https://github.com/servo/servo
Source-Revision: e7808c526c348fea5e3b48af70b7f1a066652097
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
This is necessary to ensure Cargo knows when to rebuild. Normally
.gitignore would be enough to exclude these from Cargo's freshness
calculation, but https://github.com/rust-lang/cargo/issues/1729 prevents
this currently. This is the new, correct way to do these thigns, just
like the style crate does.
Source-Repo: https://github.com/servo/servo
Source-Revision: ff59e1b8de67f1988522d6b6e6c4adda957fad5b
The util component specified fnv and smallvec as dependencies and publicly
reexported both of them. Several other components utilized these reexports,
presumably because fnv and smallvec used to live in the tree so reexporting
made the transition easier.
These indirect dependencies through the util component are unnecessary.
This commit removes the fnv & smallvec crate reexports in the util component.
It exchange, it adds fnv & smallvec as dependencies to non-util components
wherever needed. Finally, it removes the fnv dependency from util as it is not
utilized anywhere in the util component.
Source-Repo: https://github.com/servo/servo
Source-Revision: 35000a9b854dc0989cc473aaec0ea8c082521c66
The cause of the issue is that the index of the overload to be invoked was being derived from the wrong lists (that contain only a subset of the overloads) - `possibleOverloads` and `interfaceSigs` rather than the `method.signatures()` (which contains all possible overloads).
Source-Repo: https://github.com/servo/servo
Source-Revision: b46ab0c60d53461d639c74d9c6b39d0c6c2d78c9
This should allow the jQuery testsuite to complete.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9edc296c46b05606c74920a42ba0effb5c953db0
r? @jdm
I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.
I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.
By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.
Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)
Source-Repo: https://github.com/servo/servo
Source-Revision: 0de09b936e5e37c15b7865157a98ad78b1077659
Also `debug_assert!`s that `splitn` was called with the
correct `count` argument.
Adaptation of #5778.
Source-Repo: https://github.com/servo/servo
Source-Revision: df2f8d0636922a7e89895fa61fdba30099cec9ea
Fixes#3257
In eventtarget.rs I'm not sure whether ARG_NAMES actually needs to be static!?
Source-Repo: https://github.com/servo/servo
Source-Revision: 999325460ecc71b02160e8c79e71a694987d9acd
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
This implements a simple load-tracking system and tracks stylesheet loads as an example of how it fits together. This is a simplified and rebased version of #3714; I do not believe that the main thrust of hsivonen's comments (related to tracking navigation in browsing contexts) affect this part of the work.
r? @Ms2ger
Source-Repo: https://github.com/servo/servo
Source-Revision: 2baa69595e2d57213c34b7e168b60885948fa85b