Gecko doesn't really follow the spec but it seems to throw a HierarchyRequest error when parent is null.
Any ideas who I should talk to about fixing the spec to account for the null checks?
Source-Repo: https://github.com/servo/servo
Source-Revision: acf47a02cf38b5c82e7c78cc1f6660a7daa9969a
SpiderMonkey provides an extremely fine-grained breakdown of memory
usage, but for Servo we aggregate the measurements into a small number
of coarse buckets, which seems appropriate for the current level of
detail provided by Servo's memory profiler. Sample output:
```
| 17.41 MiB -- url(file:///home/njn/moz/servo/../servo-static-suite/wikipedia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyclopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.48 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
```
Most of the changes are plumbing to get the script task communicating
with the memory profiler task.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2b0bdbe1c195f2f6dd7671981999d622c505fbc5
This was the preferred pattern between the deprecation of Vec::from_elem and
the addition of the count argument to the vec![] macro.
Source-Repo: https://github.com/servo/servo
Source-Revision: 556c0e1509cb48b90f492bcf0f25d0ed14b015d1
I found them helpful; I imagine others might as well.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9e02ef93478c41a3fc6971611b358da6f73625d6
Recently, I found myself reading through the Python codegen scripts that
live in 'components/script/dom/bindings/*' and noticed that there were
many tidy violations: unnecessary semicolons, weird spacing, unused
variables, lack of license headers, etc. Considering these files are now
living in our tree and mostly maintained directly by contributors of
Servo (as opposed to being from upstream), I feel these files should not
be excluded from our normal tidy process. This commit removes the
blacklist on these files and fixes all tidy violations.
I added these subdirectories to the blacklist because they appear to be
maintained upstream somewhere else:
* "components/script/dom/bindings/codegen/parser/*",
* "components/script/dom/bindings/codegen/ply/*",
Also, I added a few '# noqa' comments which tells us to ignore the
flake8 errors for that line; they are mostly for unused/undefined
variables. I chose to ignore these (instead of fixing them) to make the
work for this commit simpler for me.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2d2a340633dcc73e458a8454b78e26ba93511d37
I've tested this manually, by clicking on the "baz" in code like
```js
var a = document.body.appendChild(document.createElement("a"));
a.textContent = "bar ";
a.setAttribute("href", "http://www.yahoo.com");
var b = a.appendChild(document.createElement("a"));
b.textContent = "baz";
```
but I've not found a way to write an automated test.
Source-Repo: https://github.com/servo/servo
Source-Revision: 1618a9e73d662159ed36f35bca6ea36fa0e58d90
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
Didn't touch mozjs or rust-mozjs because implementing that in the code generator didn't seem too easy. I'm using the same workaround that the TextDecoder does.
Using the OsRng should be the right choice here? As the OS keeps state for us we wouldn't need to have a global rng instance to keep around.
Fixes#4666.
Source-Repo: https://github.com/servo/servo
Source-Revision: c0222628264423a67bf98775be83dcf2f85211ab