We need to extract statements that touch PresShell, access frame trees,
or call other utility functions into functions so that we could mock or
stub them in gtest.
Inline GetFocusedContent since it's only used once.
Rename mCaretMode to mLastUpdateCaretsMode to make it clear that this
variable track the caret mode since last update. This also avoid the
confusion that GetCaretMode() returns mCaretMode.
The old SelectionStateChangedEvent dispatched by SelectionChanged had
this field, but it has not being ported to CaretStateChangedEvent. We
should include selected text in the event so that Gaia could have a
chance to enhance user experience.
This functions is for hiding caret in cursor mode on desktop browser
when receiving NS_WHEEL_WHEEL, which is never used on B2G in production.
On desktop browser, a proper wheel scroll cycle begins by NS_WHEEL_START
and ends by NS_WHEEL_STOP, which was covered by gtest. Move the three
marionette test for TouchCaret only.
This is the patch which fixed the bug.
When calling OnScrollPositionChanged in cursor mode, we want the
appearance of the caret to be preserved since the caret might be hidden
due to timeout. We should respect the old appearance of the caret.
Add a marionette test to ensure the caret does not appear due to
ScrollPositionChanged.
The comment reads "No need to consider whether the caret's position is
out of scrollport", which is untrue.
For example, the position of nsCaret might be shifted by typing and be
covered by other elements. So we need to set the appearance of first
caret to NormalNotShown when it becomes invisible.
Split |ChangeFocus| into two separate functions: |GetFocusableFrame| and
|ChangeFocusToOrClearOldFocus|.
We should only change the focus to the focusable frame until
AccessibleCaretManager is going to:
1) Dispatch CaretStateChangedEvent on an empty editable field.
2) Select a word on a selectable frame.
The only logic change is that we now call UpdateCaret() before
dispatching CaretStateChangedEvent.
This resolves a bug that the text selection dialog flashes when long
tapping on an empty content.
There's a bug that when a frame is focusable but not selectable, we
won't focus on it because we call IsSelectable() before ChangeFocus().
By moving the check into SelectWord(), we'll have a chance to focus on
it.
This resolves a issue that when long press to select a word on a new
opened app, the selection highlight is gray instead of blue.
We want the focus changing behavior by long tap as close as to the one
by single tap.
The only functional change is that we always clear old focus and
re-focus the window if a focusable frame cannot be found. This behavior
is the same as the single tap implemented in
EventStateManager::PostHandleEvent().
Besides, ChangeFocus now returns the new focusable frame instead of bool
which provides more information.
If the timer is not launched when the content is empty, the first caret
will always has Appearance::NormalNotShown, which is not consistent with
the behavior when the caret is shown when the content is not empty.
After this patch, Gaia will always receive an update event after 3
seconds timeout. Hence fixed a bug that the shortcut text dialog does
not hide after 3 seconds timeout.
When the second AccessibleCaret is out of scrollport, its logical
position becomes (0, 0). Therefore we should adjust the dragging point
for first AccessibleCaret only if dragDownBoundaryY > 0.
We should not dispatch an event if it is not safe to run script since
the event handlers might be implemented by Javascript.
To fix this, we always use AsyncEventDispatcher to dispatch the event.
See AccessibleCaretManager.h for the class description.
AccessibleCaretManager uses two AccessibleCarets to unify the
functionality provided by TouchCaret and SelectionCarets. It has
"cursor" mode and "selection" mode, which corresponds to TouchCaret and
SelectionCarets, respectively.