Commit Graph

57 Commits

Author SHA1 Message Date
Kan-Ru Chen
a9b19d0584 Bug 1297276 - Rename mfbt/unused.h to mfbt/Unused.h for consistency. r=froydnj
The patch is generated from following command:

  rgrep -l unused.h|xargs sed -i -e s,mozilla/unused.h,mozilla/Unused.h,

MozReview-Commit-ID: AtLcWApZfES
2016-08-24 14:47:04 +08:00
Jeff Gilbert
3574abc05b Bug 1290634 - Remove unnecessary respecifyTexture arg from ZeroTextureData. - r=mtseng
MozReview-Commit-ID: 52VirsA4eCQ
2016-08-12 17:48:11 -07:00
JerryShih
0c03a40fcc Bug 1236785 - return WebGLTexture cache value for GetTexParameter() call. r=mtseng 2016-08-02 20:20:00 +02:00
Jeff Gilbert
43d24a7d7f Bug 1291083 - Textures with depth-compare should be filterable. - r=mtseng
This also makes depth-textures follow filtering rules, whereas before we
allowed filtered depth textures for WEBGL_depth_texture.

MozReview-Commit-ID: LxepCb4WEkr
2016-08-03 12:24:39 -07:00
Jeff Gilbert
344346e300 Bug 1288649 - Fix non-unified-build errors. - r=ethlin
MozReview-Commit-ID: EI7FtmuEBl7
2016-07-25 14:46:20 -07:00
Jeff Gilbert
bbb8770315 Bug 1136494 - Add WebGLTexture::IsFeedback. - r=mtseng
MozReview-Commit-ID: 9kyomMFgDmS
2016-07-18 00:19:19 -07:00
Jeff Gilbert
107386595e Bug 1285676 - Use actual bit depths for depth and stencil. - r=ethlin
MozReview-Commit-ID: FX3Ev3noJ6U
2016-07-11 13:10:18 -07:00
Jeff Gilbert
2577266ae9 Bug 1265676 - Fix other callsites. - r=ethlin
MozReview-Commit-ID: EgLMZajmRnD
2016-07-08 15:25:58 -07:00
Jeff Gilbert
4aa3de62dc Bug 1281098 - Cache LOCAL_GL_TEXTURE_COMPARE_MODE since we need it for validation. - r=ethlin
MozReview-Commit-ID: 6bboJTWuEP7
2016-07-07 09:13:45 -07:00
Jeff Gilbert
daeaa7646c Bug 1281098 - Disallow querying texture swizzle. - r=ethlin
MozReview-Commit-ID: 5XrJGHL2afo
2016-07-07 09:13:45 -07:00
eyim
e2c2b0b56c Bug 1277027 - fix MOZ_CRASH to have GFX prefix in webGL code r=BenWa,milan
MozReview-Commit-ID: FjLA9xNH3zD
2016-06-06 11:17:23 -04:00
Morris Tseng
2a7be01877 Bug 1242347 - Allow unsized internal format when generate mipmap. r=jgilbert 2016-01-29 10:58:05 +08:00
Ethan Lin
3892b10e97 Bug 1239259 - Fix WebGL2 generateMipmap checking. r=jgilbert 2016-01-13 02:08:00 +01:00
Morris Tseng
f408f9a272 Bug 1230089 - If sampler is bound, use parameter of sampler. r=jgilbert 2016-01-21 14:49:41 +08:00
Jeff Gilbert
03bb68b53b Bug 1229944 - Add glClear for zeroing texture data. - r=kamidphish 2015-12-14 16:14:03 -08:00
Jeff Gilbert
e5cdad6628 Bug 1228885 - Implement WebGLTexture::MemoryUsage. - r=kamidphish 2015-12-14 15:58:29 -08:00
Jeff Gilbert
d658f53faf Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz 2015-11-24 20:15:29 -08:00
Phil Ringnalda
80310b6e5c Back out changeset 2f614bcd9405 (bug 1221822) for test_conformance__extensions__ext-sRGB.html and test_webgl2_alpha_luminance.html failures 2015-11-23 21:55:59 -08:00
Jeff Gilbert
8e72348cfc Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz 2015-11-23 19:27:13 -08:00
jdashg
c7f219318a Bug 1188010 - Use MOZ_RELEASE_ASSERT. r=dglastonbury
Use MOZ_RELEASE_ASSERT when failure means overflows.
From b9fe1e06f63a785f309e1ce7e5053cb57e21e634 Mon Sep 17 00:00:00 2001
---
 dom/canvas/WebGLTexture.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)
2015-07-29 14:37:54 -07:00
Jeff Gilbert
2d43600bc6 Bug 1188540 - Forward texture-related functions to WebGLTexture. - r=kamidphish 2015-08-03 14:34:46 -07:00
Jeff Gilbert
b1f1e1a811 Bug 1182371 - Misc WebGL cleanup. - r=kamidphish 2015-07-14 17:37:28 -07:00
Dan Glastonbury
280ba1346e Bug 1151736 - Lose context on OOM instead of crashing. r=jgilbert 2015-06-17 23:49:35 -04:00
Dan Glastonbury
c8fe1f498a Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert 2015-06-10 13:24:18 +10:00
Jeff Gilbert
5d26eae68a Bug 1159034 - Only fake no-alpha for the backbuffer. - r=kamidphish 2015-04-30 17:30:26 -07:00
Milan Sreckovic
73051ae88b Bug 1151736 - More information to pick up with crash reports. r=jgilbert 2015-04-23 11:57:10 -07:00
Jeff Gilbert
26f1de3dba Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-24 16:00:28 -07:00
Jeff Gilbert
b9a6065068 Bug 1143979 - Use RAII local instead of useless temporary. - r=kamidphish 2015-03-16 19:38:06 -07:00
Boris Zbarsky
3a822d99b4 Bug 1117172 part 3. Change the wrappercached WrapObject methods to allow passing in aGivenProto. r=peterv
The only manual changes here are to BindingUtils.h, BindingUtils.cpp,
Codegen.py, Element.cpp, IDBFileRequest.cpp, IDBObjectStore.cpp,
dom/workers/Navigator.cpp, WorkerPrivate.cpp, DeviceStorageRequestChild.cpp,
Notification.cpp, nsGlobalWindow.cpp, MessagePort.cpp, nsJSEnvironment.cpp,
Sandbox.cpp, XPCConvert.cpp, ExportHelpers.cpp, and DataStoreService.cpp.  The
rest of this diff was generated by running the following commands:

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObjectInternal\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObjectInternal\((?:aCx|cx|aContext|aCtx|js))\)/\1, aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapNode\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapNode\((?:aCx|cx|aContext|aCtx|js))\)/\1, aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObject\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(Binding(?:_workers)?::Wrap\((?:aCx|cx|aContext|aCtx|js), [^,)]+)\)/\1, aGivenProto)/g'
2015-03-19 10:13:33 -04:00
Phil Ringnalda
7f62a0d1a1 Back out f7657171e034 (bug 1017865) for relanding after already being backed out because it causes orange
CLOSED TREE
2015-03-16 21:32:52 -07:00
Jeff Gilbert
2421a850ae Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 18:22:17 -07:00
Wes Kocher
4a58efef7f Backed out changeset ff27f90ed289 (bug 1017865) for gl orange 2015-03-16 18:03:40 -07:00
Jeff Gilbert
292148c1ae Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 12:48:52 -07:00
Jeff Muizelaar
2ff79c79b2 Bug 1090518. Fix crash during webgl-depth-texture.html conformance test. r=jrmuizel
The crash happens because we get a GL error back from glTexImage2D when we try
to glTexImage2D a depth texture in EnsureNoUnitializedImageData. Uploading
glTexImage2D is not supported with the ANGLE_depth_texture extension. We need
to use the framebuffer path.
2014-12-08 11:36:19 -05:00
Jeff Gilbert
d9b9968e9c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Dan Glastonbury
e9b4063ae5 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-17 12:21:04 +10:00
Phil Ringnalda
f0b536377b Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
CLOSED TREE
2014-11-13 21:51:22 -08:00
Dan Glastonbury
6c1bf3e3e8 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-14 14:15:10 +10:00
Jeff Gilbert
9564f8da60 Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish 2014-10-15 20:11:30 -07:00
David Anderson
cf8097d054 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert). 2014-10-16 13:07:01 -07:00
David Anderson
97747b76eb Backout 2cf543c271dc (wrong patch, no bug, r=me). 2014-10-16 13:04:35 -07:00
David Anderson
6a3235b8f5 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957, r=jgilbert) 2014-10-15 02:07:34 -07:00
David Anderson
70cf1db348 WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert). 2014-10-14 19:10:15 -07:00
Benoit Jacob
1eb6639325 Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
c6438deb30 Bug 1080137 - WebGL2: misc fixes to make new tex formats and sized internalformats actually work - r=jgilbert 2014-10-09 16:07:07 -04:00
Benoit Jacob
68bf45ea3d Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00
Peter Van der Beken
3467274091 Bug 1078744 - Replace SetIsDOMBinding with SetIsNonDOMBinding, remove nsWrapperCache::SetIsDOMBinding. r=bz. 2014-10-07 11:44:49 +02:00
Dan Glastonbury
87cd76bc13 Bug 1075195 - WebGL2: implement texStorage2D - r=bjacob,djg 2014-07-15 09:55:56 +10:00
Dan Glastonbury
841f96bceb Bug 1075305 - WebGL2 - remove WebGL prefix from WebGLTexture::ImageInfo.; r=bjacob 2014-09-30 13:50:00 +10:00
Dan Glastonbury
4faa9cd653 Bug 1705305 - Rename WebGLTexture::ImageInfo::WebGLFormat to WebGLTexture::ImageInfo::WebGLInternalFormat.; r=bjacob 2014-07-15 09:55:33 +10:00