This bootstraps the remote agent from Rust so that we have access
to write to stderr using the eprintln!() macro. There is a future
intention to expand Rust usage in the remote agent by delegating
CDP and WebDriver Bi-Di protocol schema validation to serde.
The Rust port is faithful to the JS version in terms of functionality,
and in some places improves on the original design by enforcing
a strict division between flag handling code on one hand, and the
remote agent server on the other.
Differential Revision: https://phabricator.services.mozilla.com/D50289
This bootstraps the remote agent from Rust so that we have access
to write to stderr using the eprintln!() macro. There is a future
intention to expand Rust usage in the remote agent by delegating
CDP and WebDriver Bi-Di protocol schema validation to serde.
The Rust port is faithful to the JS version in terms of functionality,
and in some places improves on the original design by enforcing
a strict division between flag handling code on one hand, and the
remote agent server on the other.
Differential Revision: https://phabricator.services.mozilla.com/D50289
This moves the parts of toolkit/library/rust/shared/lib.rs related to
panic hooking to a new mozglue subdirectory, which will be used for
things that can be statically linked to e.g. libxul, rather than in
a "shared library".
The panic hook is disabled when building spidermonkey via the mozjs_sys
crate.
Differential Revision: https://phabricator.services.mozilla.com/D52793
This change moves wgpu mirror into a dedicated folder and also
registers it in a few metadata files for proper treating.
Differential Revision: https://phabricator.services.mozilla.com/D51921
This moves the parts of toolkit/library/rust/shared/lib.rs related to
panic hooking to a new mozglue subdirectory, which will be used for
things that can be statically linked to e.g. libxul, rather than in
a "shared library".
The panic hook is disabled when building spidermonkey via the mozjs_sys
crate.
Differential Revision: https://phabricator.services.mozilla.com/D52793
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Complementary ecosystem tracker - https://github.com/gfx-rs/wgpu/issues/374
Current status:
- [x] General
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (postponed as https://bugzilla.mozilla.org/show_bug.cgi?id=1594182)
- [x] neko rebasing disaster
- [x] Linux
- [x] avoid depending on spirv_cross
- [x] macOS
- [x] due to cross-compiling shaders
- [x] need the dependency update
- [x] stop using gcc
- [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148
- [x] undefined Metal symbols
- [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558
- [x] spirv-cross linking failure in ASAN - https://phabricator.services.mozilla.com/D52688
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet
- [x] due to some exceptional stuff
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw
- [x] libbacktrace fails to link on win32 mingw
- [x] cc mislinking C++ standard library
- [x] Android
- [x] spirv-cross fails to build due to exceptions
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458
This moves the parts of toolkit/library/rust/shared/lib.rs related to
panic hooking to a new mozglue subdirectory, which will be used for
things that can be statically linked to e.g. libxul, rather than in
a "shared library".
The panic hook is disabled when building spidermonkey via the mozjs_sys
crate.
Differential Revision: https://phabricator.services.mozilla.com/D52793
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Complementary ecosystem tracker - https://github.com/gfx-rs/wgpu/issues/374
Current status:
- [x] Architecture
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (postponed as https://bugzilla.mozilla.org/show_bug.cgi?id=1594182)
- [x] Linux
- [x] avoid depending on spirv_cross
- [x] macOS
- [x] due to cross-compiling shaders
- [x] need the dependency update
- [x] stop using gcc
- [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148
- [x] undefined Metal symbols
- [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558
- [x] spirv-cross linking failure in ASAN - https://phabricator.services.mozilla.com/D52688
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet
- [x] due to some exceptional stuff
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw
- [x] libbacktrace fails to link on win32 mingw
- [x] cc mislinking C++ standard library
- [x] Android
- [x] spirv-cross fails to build due to exceptions
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Current status:
- [x] Architecture
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (let's follow up with this)
- [x] Review
- [x] WebIDL changes by DOM peers
- [x] Linux
- [x] avoid depending on spirv_cross - https://github.com/gfx-rs/wgpu/pull/371
- [x] macOS
- [x] due to cross-compiling shaders - https://github.com/gfx-rs/gfx/pull/3047
- [x] need the dependency update
- [x] stop using gcc - https://github.com/SSheldon/rust-objc-exception/pull/5
- [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398
- [x] undefined Metal symbols
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet - https://github.com/servo/ipc-channel/pull/233~~
- [x] due to some exceptional stuff - https://github.com/grovesNL/spirv_cross/issues/121
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - https://github.com/gfx-rs/gfx/pull/3076
- [x] libbacktrace fails to link on win32 mingw
- [x] Android
- [x] spirv-cross fails to build - https://github.com/KhronosGroup/SPIRV-Cross/pull/1193
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Current status:
- [x] Architecture
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (let's follow up with this)
- [x] Review
- [x] WebIDL changes by DOM peers
- [x] Linux
- [x] avoid depending on spirv_cross - https://github.com/gfx-rs/wgpu/pull/371
- [x] macOS
- [x] due to cross-compiling shaders - https://github.com/gfx-rs/gfx/pull/3047
- [x] need the dependency update
- [x] stop using gcc - https://github.com/SSheldon/rust-objc-exception/pull/5
- [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398
- [x] undefined Metal symbols
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet - https://github.com/servo/ipc-channel/pull/233~~
- [x] due to some exceptional stuff - https://github.com/grovesNL/spirv_cross/issues/121
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - https://github.com/gfx-rs/gfx/pull/3076
- [x] libbacktrace fails to link on win32 mingw
- [x] Android
- [x] spirv-cross fails to build - https://github.com/KhronosGroup/SPIRV-Cross/pull/1193
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458