Robert O'Callahan
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077cae77a8
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Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
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2010-05-21 15:20:48 +12:00 |
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Robert O'Callahan
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b0069a62d7
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Backed out changeset b37bdb032fe7
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2010-05-24 10:53:05 +12:00 |
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Robert O'Callahan
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878449cec1
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Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
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2010-05-21 15:20:48 +12:00 |
|
Robert O'Callahan
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3565425117
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Backed out changeset efa8719a93d2
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2010-05-21 16:34:23 +12:00 |
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Robert O'Callahan
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be435d540e
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Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
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2010-05-21 15:20:48 +12:00 |
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Robert O'Callahan
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371a289e0f
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Bug 561959. Implement ColorLayer, which paints a solid color into its layer. r=bas,sr=vlad
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2010-05-13 12:56:11 +12:00 |
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Bas Schouten
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1fed0575a9
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Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad
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2010-04-27 04:09:47 +02:00 |
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Bas Schouten
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1cbbfc5686
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Bug 556584: Allow opaque containers to draw their contents directly to their parent layer. r=joedrew
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2010-04-01 23:17:15 +02:00 |
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Bas Schouten
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f5d1f375fc
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Bug 556288: Use linear filters so framebuffers can use the same texture on all hardware. Assert succes. r=joedrew
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2010-04-01 03:44:02 +02:00 |
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Bas Schouten
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7f18ba1a1f
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Bug 546517: The layers OpenGL backend. r=vlad
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2010-03-30 06:48:52 +02:00 |
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