This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
Instead of having a separate IPC message type for every kind of object ID freeing,
we are encoding this into Rust enums and passing under the same DropAction.
This saves a bunch of lines of code, and allows us to free IDs in bulk where we need it.
Differential Revision: https://phabricator.services.mozilla.com/D105492
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.
Differential Revision: https://phabricator.services.mozilla.com/D98542
This change updates and enables Naga to get the
SPIRV shaders parsed, validated, and reflected back into
implicit bind group layouts.
WebGPU examples heavily rely on the implicit layouts now,
and the PR also updates the WebIDL to make that possible.
With the change, we are able to run most of the examples again!
Differential Revision: https://phabricator.services.mozilla.com/D96850
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908
This is the logic of tracing the WebGPU API calls at the level of wgpu-core,
serialized into a folder of choosing on the user drive. Traces are extremely portable,
they can be shared (on BugZilla) and then replayed on the developer machine,
which can have a different architecture from the users machine.
The standalone player is introduced in `gfx/wgpu/player`, similar to WebRender's Wrench.
The output dir is controlled by "dom.webgpu.traceDir" pref. No tracing happens if it's empty.
Differential Revision: https://phabricator.services.mozilla.com/D73333
This is the logic of tracing the WebGPU API calls at the level of wgpu-core,
serialized into a folder of choosing on the user drive. Traces are extremely portable,
they can be shared (on BugZilla) and then replayed on the developer machine,
which can have a different architecture from the users machine.
The standalone player is introduced in `gfx/wgpu/player`, similar to WebRender's Wrench.
The output dir is controlled by "dom.webgpu.traceDir" pref. No tracing happens if it's empty.
Differential Revision: https://phabricator.services.mozilla.com/D73333
The unassigned buffers aren't associated with `wgpu-server` objects, they are just IDs allocated on the content side. So to free them, we just need to send an appropriate message.
Differential Revision: https://phabricator.services.mozilla.com/D70945
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).
Differential Revision: https://phabricator.services.mozilla.com/D68032
Previously, we kept the object IDs managed on content side only.
The GPU side would work with given indices.
When an object is destroyed, we'd free the ID on the content side and signal the GPU to delete the object.
Problem is that on the GPU process the object may still be kept alive for as long as any dependants are alive.
What this change is doing - hooking up the callbacks to the *actual* freeing of IDs on the GPU side.
These callbacks end up in messages from WebGPUParent to WebGPUChild, and only then the IDs are freed
on the content side and able to be reused.
Differential Revision: https://phabricator.services.mozilla.com/D67211
Updates `wgpu` code as well as our WebIDL bindings.
The `wgpu-types` is a new component crate that has public types available to
Rust applications that target the Web directly.
Differential Revision: https://phabricator.services.mozilla.com/D67013
This is the basic functionality needed to work with buffers.
What it doesn't have:
- ability to re-map the buffer for writing
- async writing map
- most of the validation
Differential Revision: https://phabricator.services.mozilla.com/D55656