I found them helpful; I imagine others might as well.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9e02ef93478c41a3fc6971611b358da6f73625d6
Recently, I found myself reading through the Python codegen scripts that
live in 'components/script/dom/bindings/*' and noticed that there were
many tidy violations: unnecessary semicolons, weird spacing, unused
variables, lack of license headers, etc. Considering these files are now
living in our tree and mostly maintained directly by contributors of
Servo (as opposed to being from upstream), I feel these files should not
be excluded from our normal tidy process. This commit removes the
blacklist on these files and fixes all tidy violations.
I added these subdirectories to the blacklist because they appear to be
maintained upstream somewhere else:
* "components/script/dom/bindings/codegen/parser/*",
* "components/script/dom/bindings/codegen/ply/*",
Also, I added a few '# noqa' comments which tells us to ignore the
flake8 errors for that line; they are mostly for unused/undefined
variables. I chose to ignore these (instead of fixing them) to make the
work for this commit simpler for me.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2d2a340633dcc73e458a8454b78e26ba93511d37
I've tested this manually, by clicking on the "baz" in code like
```js
var a = document.body.appendChild(document.createElement("a"));
a.textContent = "bar ";
a.setAttribute("href", "http://www.yahoo.com");
var b = a.appendChild(document.createElement("a"));
b.textContent = "baz";
```
but I've not found a way to write an automated test.
Source-Repo: https://github.com/servo/servo
Source-Revision: 1618a9e73d662159ed36f35bca6ea36fa0e58d90
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
Didn't touch mozjs or rust-mozjs because implementing that in the code generator didn't seem too easy. I'm using the same workaround that the TextDecoder does.
Using the OsRng should be the right choice here? As the OS keeps state for us we wouldn't need to have a global rng instance to keep around.
Fixes#4666.
Source-Repo: https://github.com/servo/servo
Source-Revision: c0222628264423a67bf98775be83dcf2f85211ab
fixes#6524. I had to make an additional change not mentioned in the ticket - adding the `#[feature]` to enable deriving custom traits but I assume that's expected at this time.
Source-Repo: https://github.com/servo/servo
Source-Revision: bbb39082e0f640400546d2084a450a8675820a82
Because almost all our main crates depend on util, we should keep its dependencies minimal to increase parallelism and reduce the amount of stuff rebuilt when upstream crates are changed.
Source-Repo: https://github.com/servo/servo
Source-Revision: fc1e427ff9bb0e9891053ec1eba292530ebbe91a
This commit was generated using the following commands:
```
find . -iname "*.webidl" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)github.io/https:\1github.io/g'
```
```
find . -iname "*.rs" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)github.io/https:\1github.io/g'
```
Source-Repo: https://github.com/servo/servo
Source-Revision: 342ea7a44b26f9cc701b2a10757c4ac0aec93aeb
It was accidentally broken in 3ce368fa289bc4c6d09b23357350a37b861013f9.
Source-Repo: https://github.com/servo/servo
Source-Revision: 6f25ecea3f3c1fc86c188447df18645ae6ea26f9
It is unstable and not really better than the stable alternative.
Source-Repo: https://github.com/servo/servo
Source-Revision: 46709edaf839eb77893eef3f4d01c568c46c98fe
html5ever now uses the Tendril string type to minimize copying internally, but Servo still converts from/to `String` at the boundary (which involves copying).
Source-Repo: https://github.com/servo/servo
Source-Revision: 2165c55d645f59ef413f09c2b023d511bc8c402e
I'm not sure if I like how I mostly just duplicated the code in CodegenRust.py, so that might need to be refactored.
Instead of just calling it Image, we might want to call it ConstructorImage, to make it clear that it's a constructor. Anyone have an opinion on that?
There seems to be a bug in the HTMLImageElement getter/setter as the value is 0 regardless of what I do. This seems to be unrelated to my commits, so I'll investigate that separately.
Source-Repo: https://github.com/servo/servo
Source-Revision: 57cc84b2935c429c92774649275625a7fd63973c