To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
Uses a couple of extra threads to work around the lack of cross-process
boxed trait objects.
r? @nnethercote
Source-Repo: https://github.com/servo/servo
Source-Revision: f778e0eecf7cd8a2b870d18c3c305ff10d6b1894
We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 590cb33bb7ae9f4713a7c2ee8bfe1076c180e392
This re-orders text according to the Unicode bidirectional layout algorithm, using the [unicode-bidi](https://github.com/mbrubeck/unicode-bidi) crate. It uses the natural order of the text based on Unicode character properties and the CSS `direction` property.
This does not yet support the CSS `unicode-bidi` property or the HTML `dir` attribute, but these should be straightforward to add.
r? @pcwalton. Also depends on servo/unicode-bidi#4.
Source-Repo: https://github.com/servo/servo
Source-Revision: d3a36fafd948d7b9366feeca44f9ca9ad012d706
* Adding dependencies
* Replacing `i8` with `libc::c_char` to build properly on platforms
where char is unsigned.
Source-Repo: https://github.com/servo/servo
Source-Revision: b386d7ae444af868907b9faff44e8432469160bd
- Use SmallVec<[T; N]>
- Make find_iframe a free function
- Make ProgressEvent use enums for bubbles and cancelable
- Change README, as `rust-snapshot-hash` is just a text file
Source-Repo: https://github.com/servo/servo
Source-Revision: aafc3dfa963b466303d5f241d69036f211aaad00
By doing this on either side of the call to the relevant tasks' start()
method, we don't need to store the mem::ProfilerChan or the reporter
name in the task itself.
Source-Repo: https://github.com/servo/servo
Source-Revision: cb52cc66581191b6f787a4a6d0d2844e2968b7eb
This checks every .toml file for an asterisk and prints an error if found.
Source-Repo: https://github.com/servo/servo
Source-Revision: 58e9bc6583b6ebbeb27e3b28a6b271ee48cd695a
This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
r? @metajack
Source-Repo: https://github.com/servo/servo
Source-Revision: ef9715203edf0a280d019b6e8823666f0e7020be
This was the preferred pattern between the deprecation of Vec::from_elem and
the addition of the count argument to the vec![] macro.
Source-Repo: https://github.com/servo/servo
Source-Revision: 556c0e1509cb48b90f492bcf0f25d0ed14b015d1
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10b0d8c537c226400a617d28e8a060f9ca53d242
Fixes jumpiness on lots of Web sites.
r? @mbrubeck
Source-Repo: https://github.com/servo/servo
Source-Revision: bbcd42773342a587a8515f34bdc3ca69a380c0a8
The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4674afe846df6720882da28cbd2c3087c17d0b22
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
Depends on servo/rust-azure#170 which has been already merged.
So this patch contains the update of rust-azure.
r? @nox
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: e1b28d893e54601bf497d0d5b83d77658ca16bac
This will allow reporting of memory usage by FreeType instances, which
are measured in the MiBs for LayoutWorker threads.
This change also makes FreeType allocations happen with jemalloc instead
of the system malloc, which is a good thing.
Finally, the change documents some dubiousness involving
FontContextHandle.
Source-Repo: https://github.com/servo/servo
Source-Revision: fdeebf86a1424e9fffa122efa08fe397f6e7cd7d
The util component specified fnv and smallvec as dependencies and publicly
reexported both of them. Several other components utilized these reexports,
presumably because fnv and smallvec used to live in the tree so reexporting
made the transition easier.
These indirect dependencies through the util component are unnecessary.
This commit removes the fnv & smallvec crate reexports in the util component.
It exchange, it adds fnv & smallvec as dependencies to non-util components
wherever needed. Finally, it removes the fnv dependency from util as it is not
utilized anywhere in the util component.
Source-Repo: https://github.com/servo/servo
Source-Revision: 35000a9b854dc0989cc473aaec0ea8c082521c66
Overlaps a bunch with #6288. Putting this here so @frewsxcv can take a look and we can figure out how to merge our work together.
Source-Repo: https://github.com/servo/servo
Source-Revision: 96311aa9b71abb31fd8e4283de9e1b58813108a3
Fixes#5914
r? @nnethercote for the gfx changes
r? @kmcallister or @jdm for the plugin
Source-Repo: https://github.com/servo/servo
Source-Revision: 2ca606aaba432741ce4e8274835f26db3a3581fc
* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
Source-Repo: https://github.com/servo/servo
Source-Revision: 05212b702dbafacd3d1d44e600139af8d7516308
Part of #6224
I certainly didn't remove all of them; I avoided `unsafe` areas and also `components/script`
Source-Repo: https://github.com/servo/servo
Source-Revision: f6fe1953343a417b62fb310a380af7c6973849b0
Example output from the memory profiler:
```
| 1.04 MiB -- url(http://en.wikipedia.org/wiki/Main_Page)
| 0.26 MiB -- display-list
| 0.78 MiB -- paint-task # new output line
| 0.78 MiB -- buffer-map # new output line
```
The buffer maps aren't huge, but they're worth measuring, and it's good
to get the memory profiler plumbing into PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10127d6b5a71ee8927413ab746300e32a54b079d
This patch turns on antialiasing for the canvas, and updates the painting code to use the updated Azure DrawOptions defined in servo/rust-azure#158.
Source-Repo: https://github.com/servo/servo
Source-Revision: c97c0a9f94208828c617cbd99efd8e3e410c69ee
It is recommended to use FT_Done_Library with FT_New_Library
from freetype document.
Fixes#6191.
r? @jdm @nnethercote
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: af81db54790efbeb86ee03e6ca63fb9046c6111a