Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10b0d8c537c226400a617d28e8a060f9ca53d242
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
Part of #6224
I certainly didn't remove all of them; I avoided `unsafe` areas and also `components/script`
Source-Repo: https://github.com/servo/servo
Source-Revision: f6fe1953343a417b62fb310a380af7c6973849b0
This allows most of the jquery test suite to run without exhausting thread resources.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7e022b25a8ab87897180dcf1b6aff8d9b57adcb4
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
Source-Repo: https://github.com/servo/servo
Source-Revision: 5e61ebaa05e5babb7b2fdd1347b6cdd23df38e62
Some debugging reveals that the send_back_unused_buffers() quite often sends empty vectors back to the paint task. This still incurs a communication overhead though. Instead check that the there actually are buffers to send back.
Source-Repo: https://github.com/servo/servo
Source-Revision: 80851f70552c24a45755bc9ff12530b4ff80d099
We no longer need to implement from_azure_surface in Servo, now that
rust-layers is handling more of the glue between rust-layers and Azure.
Source-Repo: https://github.com/servo/servo
Source-Revision: efae66bccb116ddf41857436718ef1556243a3f2
Clean up compositor data structures and fix timing issues that cause Compositor panics.
Source-Repo: https://github.com/servo/servo
Source-Revision: c1d218cf0260da4e0642e2ea5b73823de79aa2c7
This was making `box-shadow` not show up in many cases, in particular,
but the effects were not limited to that.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 499d17f564d699e5e290e8a3859f64e7536827a7
In particular, this contains changes to qualify enums where rust will require it, and to stop using some features that will be removed.
Source-Repo: https://github.com/servo/servo
Source-Revision: ba8cf6b0e6145265f9472d4855f078d8b5943fe7
This fixes a bug where fixed-position layers are not repositioned when the
window is resized. This can be reproduced with any `position: fixed` element with a `right` or `bottom` position. I'm not sure how to reftest this, though.
r? @mrobinson
Source-Repo: https://github.com/servo/servo
Source-Revision: d7f38a8973c1baac2a68bd83a0c141deef920bac
#4275
* This changeset rename "render"/"rendering" to "paint"/"painting" under `components/`.
* This does not rename words which are used as general browser's working.
* So this doesn't change `reftest.rs`.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0b486b12109ab765ecee4cbcc684e5d99e8ad5ad
There are many function and methods that operate on a single layer, that can really just be methods on a CompositorLayer trait. This greatly simplifies the way that Compositor interacts with its child layers. This PR is just code motion.
Source-Repo: https://github.com/servo/servo
Source-Revision: 541077286c9b5268c1e4731d0cbe1066cd5f1310