b=571172; disable ANGLE compilation on Linux-x86_64, until build slaves are fixed

This commit is contained in:
Vladimir Vukicevic
2010-07-14 20:52:37 -07:00
parent 99aabdb614
commit fde15dcb06
5 changed files with 23 additions and 4 deletions

View File

@@ -41,7 +41,7 @@
#include "CheckedInt.h"
#ifndef USE_GLES2
#if !defined(USE_GLES2) && defined(USE_ANGLE)
#include "angle/ShaderLang.h"
#endif
@@ -419,7 +419,9 @@ WebGLContext::InitAndValidateGL()
// gl_PointSize is always available in ES2 GLSL, but has to be
// specifically enabled on desktop GLSL.
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
#if !defined(USE_GLES2) && defined(USE_ANGLE)
// initialize shader translator
static bool didTranslatorInit = false;
if (!didTranslatorInit && mShaderValidation) {