b=571172; disable ANGLE compilation on Linux-x86_64, until build slaves are fixed
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@@ -41,7 +41,7 @@
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#include "CheckedInt.h"
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#ifndef USE_GLES2
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#if !defined(USE_GLES2) && defined(USE_ANGLE)
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#include "angle/ShaderLang.h"
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#endif
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@@ -419,7 +419,9 @@ WebGLContext::InitAndValidateGL()
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// gl_PointSize is always available in ES2 GLSL, but has to be
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// specifically enabled on desktop GLSL.
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gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
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#endif
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#if !defined(USE_GLES2) && defined(USE_ANGLE)
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// initialize shader translator
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static bool didTranslatorInit = false;
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if (!didTranslatorInit && mShaderValidation) {
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