Bug 1349418 - Remove checkerboarding code and just use an opaque background color behind root scroll frames. r=kats
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@@ -209,8 +209,7 @@ ContainerPrepare(ContainerT* aContainer,
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// We don't want to skip container layers because otherwise their mPrepared
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// may be null which is not allowed.
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if (!layerToRender->GetLayer()->AsContainerLayer()) {
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if (!layerToRender->GetLayer()->IsVisible() &&
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!layerToRender->NeedToDrawCheckerboarding(nullptr)) {
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if (!layerToRender->GetLayer()->IsVisible()) {
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CULLING_LOG("Sublayer %p has no effective visible region\n", layerToRender->GetLayer());
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continue;
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}
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@@ -419,24 +418,6 @@ RenderLayers(ContainerT* aContainer, LayerManagerComposite* aManager,
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}
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}
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Color color;
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if (layerToRender->NeedToDrawCheckerboarding(&color)) {
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if (gfxPrefs::APZHighlightCheckerboardedAreas()) {
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color = Color(255 / 255.f, 188 / 255.f, 217 / 255.f, 1.f); // "Cotton Candy"
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}
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// Ideally we would want to intersect the checkerboard region from the APZ with the layer bounds
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// and only fill in that area. However the layer bounds takes into account the base translation
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// for the painted layer whereas the checkerboard region does not. One does not simply
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// intersect areas in different coordinate spaces. So we do this a little more permissively
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// and only fill in the background when we know there is checkerboard, which in theory
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// should only occur transiently.
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EffectChain effectChain(layer);
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effectChain.mPrimaryEffect = new EffectSolidColor(color);
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aManager->GetCompositor()->DrawGeometry(gfx::Rect(layer->GetLayerBounds()), clipRect,
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effectChain, layer->GetEffectiveOpacity(),
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layer->GetEffectiveTransform(), Nothing());
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}
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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// this time. The flag will be reset for the next composition phase
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