Bug 1389314 Part3: Temporarily disable the input priority events when dnd is active. r=smaug.
MozReview-Commit-ID: AWfYmhjjsq0
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@@ -402,6 +402,9 @@ nsBaseDragService::EndDragSession(bool aDoneDrag, uint32_t aKeyModifiers)
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mUserCancelled,
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mEndDragPoint,
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aKeyModifiers);
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// Continue sending input events with input priority when stopping the dnd
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// session.
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mChildProcesses[i]->SetInputPriorityEventEnabled(true);
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}
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mChildProcesses.Clear();
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