Implement LayerMLGPU::SetLayerManager. (bug 1375759, r=mattwoodrow)
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@@ -49,6 +49,12 @@ ContainerLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder)
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return true;
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}
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void
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ContainerLayerMLGPU::OnLayerManagerChange(LayerManagerMLGPU* aManager)
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{
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ClearCachedResources();
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}
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RefPtr<MLGRenderTarget>
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ContainerLayerMLGPU::UpdateRenderTarget(MLGDevice* aDevice, MLGRenderTargetFlags aFlags)
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{
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