Bug 1006797 - Only apply the window render offset when actually rendering to the window. r=nical

This commit is contained in:
Chris Lord
2014-10-03 13:22:32 +13:00
parent e71bc2cdd9
commit d97c2034f7
3 changed files with 16 additions and 5 deletions

View File

@@ -92,6 +92,8 @@ CompositingRenderTargetOGL::InitializeImpl()
NS_ERROR(msg.get());
}
mInitParams.mStatus = InitParams::INITIALIZED;
mCompositor->PrepareViewport(mInitParams.mSize);
mGL->fScissor(0, 0, mInitParams.mSize.width, mInitParams.mSize.height);
if (mInitParams.mInit == INIT_MODE_CLEAR) {
@@ -99,7 +101,6 @@ CompositingRenderTargetOGL::InitializeImpl()
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
}
mInitParams.mStatus = InitParams::INITIALIZED;
}
}