Bug 770001. When comparing clips, adjust for any change in the ThebesLayer coordinate system. When clips are different, try to accumulate differences intelligently, taking into account that changes in clips outside the bounds of the clipped display item don't matter. r=mattwoodrow

This commit is contained in:
Robert O'Callahan
2012-08-29 17:48:44 +12:00
parent 67d5911a2a
commit d80cd2baee
3 changed files with 59 additions and 8 deletions

View File

@@ -2183,7 +2183,8 @@ ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem,
ThebesDisplayItemLayerUserData* data =
static_cast<ThebesDisplayItemLayerUserData*>(t->GetUserData(&gThebesDisplayItemLayerUserData));
InvalidatePostTransformRegion(t,
oldGeometry->ComputeInvalidationRegion().ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel),
oldGeometry->ComputeInvalidationRegion().
ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel),
mLayerBuilder->GetLastPaintOffset(t));
}
if (aNewLayer) {
@@ -2192,7 +2193,8 @@ ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem,
ThebesDisplayItemLayerUserData* data =
static_cast<ThebesDisplayItemLayerUserData*>(newThebesLayer->GetUserData(&gThebesDisplayItemLayerUserData));
InvalidatePostTransformRegion(newThebesLayer,
geometry->ComputeInvalidationRegion().ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel),
geometry->ComputeInvalidationRegion().
ScaleToOutsidePixels(data->mXScale, data->mYScale, mAppUnitsPerDevPixel),
GetTranslationForThebesLayer(newThebesLayer));
}
}
@@ -2219,20 +2221,21 @@ ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem,
#ifdef DEBUG_INVALIDATIONS
printf("Display item type %s(%p) added to layer %p!\n", aItem->Name(), f, aNewLayer);
#endif
} else if (aItem->IsInvalid() || *oldClip != aClip) {
// Either layout marked item as needing repainting, or the clip on it changed, invalidate
// the entire old and new areas.
// TODO: We could be smarter about handling clip changes here instead of repainting everything.
} else if (aItem->IsInvalid()) {
// Either layout marked item as needing repainting, invalidate the entire old and new areas.
combined.Or(geometry->ComputeInvalidationRegion(), oldGeometry->ComputeInvalidationRegion());
#ifdef DEBUG_INVALIDATIONS
printf("Display item type %s(%p) (in layer %p) belongs to an invalidated frame!\n", aItem->Name(), f, aNewLayer);
#endif
} else {
// No obvious differences, so let the display item check for geometry changes and decide what needs to be
// Let the display item check for geometry changes and decide what needs to be
// repainted.
nsPoint shift = aTopLeft - data->mLastActiveScrolledRootOrigin;
oldGeometry->MoveBy(shift);
aItem->ComputeInvalidationRegion(mBuilder, oldGeometry, &combined);
oldClip->AddOffsetAndComputeDifference(shift, oldGeometry->ComputeInvalidationRegion(),
aClip, geometry->ComputeInvalidationRegion(),
&combined);
#ifdef DEBUG_INVALIDATIONS
if (!combined.IsEmpty()) {
printf("Display item type %s(%p) (in layer %p) changed geometry!\n", aItem->Name(), f, aNewLayer);
@@ -3448,6 +3451,43 @@ FrameLayerBuilder::Clip::RemoveRoundedCorners()
mRoundedClipRects.Clear();
}
static void
AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2, nsRegion* aOut)
{
if (aR1.IsEqualInterior(aR2))
return;
nsRegion r;
r.Xor(aR1, aR2);
aOut->Or(*aOut, r);
}
void
FrameLayerBuilder::Clip::AddOffsetAndComputeDifference(const nsPoint& aOffset,
const nsRect& aBounds,
const Clip& aOther,
const nsRect& aOtherBounds,
nsRegion* aDifference)
{
if (mHaveClipRect != aOther.mHaveClipRect ||
mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) {
aDifference->Or(*aDifference, aBounds);
aDifference->Or(*aDifference, aOtherBounds);
return;
}
if (mHaveClipRect) {
AccumulateRectDifference((mClipRect + aOffset).Intersect(aBounds),
aOther.mClipRect.Intersect(aOtherBounds),
aDifference);
}
for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) {
// The corners make it tricky so we'll just add both rects here.
aDifference->Or(*aDifference, mRoundedClipRects[i].mRect.Intersect(aBounds));
aDifference->Or(*aDifference, aOther.mRoundedClipRects[i].mRect.Intersect(aOtherBounds));
}
}
}
gfxRect
CalculateBounds(const nsTArray<FrameLayerBuilder::Clip::RoundedRect>& aRects, int32_t A2D)
{