Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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@@ -207,6 +207,23 @@ public:
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MOZ_LAYER_DECL_NAME("ImageLayer", TYPE_IMAGE)
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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// Snap image edges to pixel boundaries
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gfxRect snap(0, 0, 0, 0);
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if (mContainer) {
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gfxIntSize size = mContainer->GetCurrentSize();
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snap.size = gfxSize(size.width, size.height);
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}
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// Snap our local transform first, and snap the inherited transform as well.
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// This makes our snapping equivalent to what would happen if our content
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// was drawn into a ThebesLayer (gfxContext would snap using the local
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// transform, then we'd snap again when compositing the ThebesLayer).
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mEffectiveTransform =
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SnapTransform(GetLocalTransform(), snap, nsnull)*
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SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
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}
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protected:
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ImageLayer(LayerManager* aManager, void* aImplData)
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: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD) {}
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