Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker

This commit is contained in:
Robert O'Callahan
2010-11-08 22:06:15 +13:00
parent ff8dbcc9b6
commit d1cc7cc31e
54 changed files with 659 additions and 484 deletions

View File

@@ -207,6 +207,23 @@ public:
MOZ_LAYER_DECL_NAME("ImageLayer", TYPE_IMAGE)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap image edges to pixel boundaries
gfxRect snap(0, 0, 0, 0);
if (mContainer) {
gfxIntSize size = mContainer->GetCurrentSize();
snap.size = gfxSize(size.width, size.height);
}
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), snap, nsnull)*
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
}
protected:
ImageLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD) {}