Bug 1110485 P4 Keep Cache Actors alive during async operations. r=baku
This commit is contained in:
25
dom/cache/CacheStreamControlChild.cpp
vendored
25
dom/cache/CacheStreamControlChild.cpp
vendored
@@ -41,6 +41,7 @@ DeallocPCacheStreamControlChild(PCacheStreamControlChild* aActor)
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CacheStreamControlChild::CacheStreamControlChild()
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: mDestroyStarted(false)
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, mDestroyDelayed(false)
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{
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MOZ_COUNT_CTOR(cache::CacheStreamControlChild);
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}
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@@ -63,6 +64,21 @@ CacheStreamControlChild::StartDestroy()
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}
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mDestroyStarted = true;
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// If any of the streams have started to be read, then wait for them to close
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// naturally.
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if (HasEverBeenRead()) {
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// Note that we are delaying so that we can re-check for active streams
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// in NoteClosedAfterForget().
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mDestroyDelayed = true;
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return;
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}
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// Otherwise, if the streams have not been touched then just pre-emptively
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// close them now. This handles the case where someone retrieves a Response
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// from the Cache, but never accesses the body. We should not keep the
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// Worker alive until that Response is GC'd just because of its ignored
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// body stream.
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// Begin shutting down all streams. This is the same as if the parent had
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// asked us to shutdown. So simulate the CloseAll IPC message.
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RecvCloseAll();
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@@ -120,6 +136,15 @@ CacheStreamControlChild::NoteClosedAfterForget(const nsID& aId)
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{
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NS_ASSERT_OWNINGTHREAD(CacheStreamControlChild);
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unused << SendNoteClosed(aId);
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// A stream has closed. If we delayed StartDestry() due to this stream
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// being read, then we should check to see if any of the remaining streams
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// are active. If none of our other streams have been read, then we can
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// proceed with the shutdown now.
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if (mDestroyDelayed && !HasEverBeenRead()) {
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mDestroyDelayed = false;
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RecvCloseAll();
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}
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}
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#ifdef DEBUG
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