Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android MozReview-Commit-ID: 5yNIoZHonla
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@@ -81,6 +81,7 @@ EGLImageTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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already_AddRefed<TextureClient>
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AndroidSurfaceTextureData::CreateTextureClient(AndroidSurfaceTextureHandle aHandle,
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gfx::IntSize aSize,
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bool aContinuous,
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gl::OriginPos aOriginPos,
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LayersIPCChannel* aAllocator,
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TextureFlags aFlags)
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@@ -90,15 +91,16 @@ AndroidSurfaceTextureData::CreateTextureClient(AndroidSurfaceTextureHandle aHand
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}
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return TextureClient::CreateWithData(
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new AndroidSurfaceTextureData(aHandle, aSize),
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new AndroidSurfaceTextureData(aHandle, aSize, aContinuous),
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aFlags, aAllocator
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);
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}
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AndroidSurfaceTextureData::AndroidSurfaceTextureData(AndroidSurfaceTextureHandle aHandle,
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gfx::IntSize aSize)
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gfx::IntSize aSize, bool aContinuous)
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: mHandle(aHandle)
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, mSize(aSize)
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, mContinuous(aContinuous)
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{
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MOZ_ASSERT(mHandle);
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}
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@@ -120,7 +122,7 @@ AndroidSurfaceTextureData::FillInfo(TextureData::Info& aInfo) const
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bool
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AndroidSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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{
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aOutDescriptor = SurfaceTextureDescriptor(mHandle, mSize);
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aOutDescriptor = SurfaceTextureDescriptor(mHandle, mSize, mContinuous);
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return true;
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}
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