Bug 926128 - Use a single configurable shader in OpenGL layers backend. r=vlad, r=nical, r=gal
This commit is contained in:
@@ -32,9 +32,15 @@ public:
|
||||
return mImpl->gl();
|
||||
}
|
||||
|
||||
virtual ShaderProgramOGL* GetProgram(ShaderProgramType aType) MOZ_OVERRIDE
|
||||
virtual ShaderProgramOGL* GetProgram(GLenum aTarget, gfx::SurfaceFormat aFormat) MOZ_OVERRIDE
|
||||
{
|
||||
return mImpl->GetProgram(aType);
|
||||
ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(aTarget, aFormat);
|
||||
return mImpl->GetShaderProgramFor(config);
|
||||
}
|
||||
|
||||
virtual const gfx::Matrix4x4& GetProjMatrix() const MOZ_OVERRIDE
|
||||
{
|
||||
return mImpl->GetProjMatrix();
|
||||
}
|
||||
|
||||
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) MOZ_OVERRIDE
|
||||
|
||||
Reference in New Issue
Block a user