Bug 1131638 - Discard DXVA frames that don't complete YUV->RGB conversion. r=cpearce
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@@ -13,10 +13,16 @@
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namespace mozilla {
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namespace layers {
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// Maximum number of ms we're willing to wait for
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// the YUV -> RGB conversion to take before marking
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// the texture as invalid.
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static const uint32_t kMaxWaitSyncMs = 5;
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D3D9SurfaceImage::D3D9SurfaceImage()
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: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
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, mSize(0, 0)
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, mIsValid(true)
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{}
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D3D9SurfaceImage::~D3D9SurfaceImage()
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@@ -136,9 +142,6 @@ D3D9SurfaceImage::SetData(const Data& aData)
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hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Flush the draw command now, so that by the time we come to draw this
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// image, we're less likely to need to wait for the draw operation to
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// complete.
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RefPtr<IDirect3DQuery9> query;
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hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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@@ -148,34 +151,28 @@ D3D9SurfaceImage::SetData(const Data& aData)
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mTexture = texture;
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mShareHandle = shareHandle;
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mSize = gfx::IntSize(region.width, region.height);
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mQuery = query;
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int iterations = 0;
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while (true) {
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HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
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if (hr == S_FALSE) {
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Sleep(1);
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iterations++;
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continue;
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}
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if (FAILED(hr) || iterations >= kMaxWaitSyncMs) {
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mIsValid = false;
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}
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break;
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}
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return S_OK;
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}
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void
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D3D9SurfaceImage::EnsureSynchronized()
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bool
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D3D9SurfaceImage::IsValid()
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{
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RefPtr<IDirect3DQuery9> query = mQuery;
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if (!query) {
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// Not setup, or already synchronized.
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return;
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}
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int iterations = 0;
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while (iterations < 10 && S_FALSE == query->GetData(nullptr, 0, D3DGETDATA_FLUSH)) {
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Sleep(1);
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iterations++;
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}
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mQuery = nullptr;
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}
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HANDLE
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D3D9SurfaceImage::GetShareHandle()
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{
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// Ensure the image has completed its synchronization,
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// and safe to used by the caller on another device.
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EnsureSynchronized();
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return mShareHandle;
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return mIsValid;
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}
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const D3DSURFACE_DESC&
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@@ -193,7 +190,6 @@ D3D9SurfaceImage::GetSize()
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TextureClient*
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D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient)
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{
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EnsureSynchronized();
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if (!mTextureClient) {
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RefPtr<SharedTextureClientD3D9> textureClient =
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new SharedTextureClientD3D9(aClient->GetForwarder(),
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@@ -216,9 +212,6 @@ D3D9SurfaceImage::GetAsSourceSurface()
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return nullptr;
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}
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// Ensure that the texture is ready to be used.
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EnsureSynchronized();
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface;
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