Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert
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@@ -378,7 +378,7 @@ WebGLFramebuffer::AttachPoint::FinalizeAttachment(gl::GLContext* gl,
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const GLenum imageTarget = ImageTarget().get();
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const GLint mipLevel = MipLevel();
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const GLuint glName = Texture()->GLName();
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const GLuint glName = Texture()->mGLName;
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if (attachmentLoc == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
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gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
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