Bug 971914 - Make TextureSourceOGL responsible for tracking filter state. r=nical
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@@ -39,7 +39,7 @@ X11TextureSourceOGL::DeallocateDeviceData()
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}
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void
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X11TextureSourceOGL::BindTexture(GLenum aTextureUnit)
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X11TextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
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{
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gl()->fActiveTexture(aTextureUnit);
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@@ -54,7 +54,7 @@ X11TextureSourceOGL::BindTexture(GLenum aTextureUnit)
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gl::sGLXLibrary.UpdateTexImage(mSurface->XDisplay(), mSurface->GetGLXPixmap());
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}
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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ApplyFilterToBoundTexture(gl(), aFilter, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
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}
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IntSize
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