Bug 1001438 - Change layers.low-precision-resolution to be a float pref instead of a divide-by-1000 int pref. r=Cwiiis

This commit is contained in:
Kartikaya Gupta
2014-05-21 12:06:02 -04:00
parent 2a1ed30ba2
commit c1acf6dc65
3 changed files with 3 additions and 3 deletions

View File

@@ -93,7 +93,7 @@ TiledContentClient::TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
mLowPrecisionTiledBuffer = ClientTiledLayerBuffer(aThebesLayer, this, aManager,
&mSharedFrameMetricsHelper);
mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution()/1000.f);
mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution());
}
void