Bug 1001438 - Change layers.low-precision-resolution to be a float pref instead of a divide-by-1000 int pref. r=Cwiiis
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@@ -93,7 +93,7 @@ TiledContentClient::TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
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mLowPrecisionTiledBuffer = ClientTiledLayerBuffer(aThebesLayer, this, aManager,
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&mSharedFrameMetricsHelper);
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mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution()/1000.f);
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mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution());
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}
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void
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