Bug 1554699 - Don't fire "timeupdate" in PlayInternal as it's against spec. r=jya,alwu
Bug 1279865 introduced this under the premise of "Run TimeMarchesOn() at the beginning of play.", but it did a bit too much. This makes us spec compliant for this particular case again. Differential Revision: https://phabricator.services.mozilla.com/D33650
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@@ -3800,7 +3800,6 @@ void HTMLMediaElement::PlayInternal(bool aHandlingUserInput) {
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break;
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case HAVE_FUTURE_DATA:
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case HAVE_ENOUGH_DATA:
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FireTimeUpdate(false);
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NotifyAboutPlaying();
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break;
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}
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