Bug 1144906 - Add accel E10S backend for WebGL compositing. - r=jrmuizel,mattwoodrow,nical,sotaro
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@@ -46,7 +46,9 @@ EGLImageTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
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MOZ_ASSERT(IsAllocated());
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const EGLImageImage::Data* data = mImage->GetData();
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aOutDescriptor = EGLImageDescriptor((uintptr_t)data->mImage, (uintptr_t)data->mSync, mSize);
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const bool hasAlpha = true;
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aOutDescriptor = EGLImageDescriptor((uintptr_t)data->mImage, (uintptr_t)data->mSync,
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mSize, hasAlpha);
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return true;
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}
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