Bug 1144906 - Add accel E10S backend for WebGL compositing. - r=jrmuizel,mattwoodrow,nical,sotaro

This commit is contained in:
Jeff Gilbert
2015-06-04 17:15:38 -07:00
parent a434affd97
commit b9ee920350
45 changed files with 797 additions and 1002 deletions

View File

@@ -46,7 +46,9 @@ EGLImageTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
MOZ_ASSERT(IsAllocated());
const EGLImageImage::Data* data = mImage->GetData();
aOutDescriptor = EGLImageDescriptor((uintptr_t)data->mImage, (uintptr_t)data->mSync, mSize);
const bool hasAlpha = true;
aOutDescriptor = EGLImageDescriptor((uintptr_t)data->mImage, (uintptr_t)data->mSync,
mSize, hasAlpha);
return true;
}