Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the critical display port so that more appropriate cancelling decisions can be made.
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@@ -259,7 +259,7 @@ public:
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void SetPageRect(const gfx::Rect& aCssPageRect);
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void SyncViewportInfo(const nsIntRect& aDisplayPort, float aDisplayResolution, bool aLayersUpdated,
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nsIntPoint& aScrollOffset, float& aScaleX, float& aScaleY);
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bool ProgressiveUpdateCallback(bool aHasPendingNewThebesContent, const gfx::Rect& aDisplayPort, float aDisplayResolution, gfx::Rect& aViewport, float& aScaleX, float& aScaleY);
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bool ProgressiveUpdateCallback(bool aHasPendingNewThebesContent, const gfx::Rect& aDisplayPort, float aDisplayResolution, bool aDrawingCritical, gfx::Rect& aViewport, float& aScaleX, float& aScaleY);
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bool CreateFrame(AutoLocalJNIFrame *jniFrame, AndroidLayerRendererFrame& aFrame);
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bool ActivateProgram(AutoLocalJNIFrame *jniFrame);
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bool DeactivateProgram(AutoLocalJNIFrame *jniFrame);
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