Backed out changeset 88cf7f2fe48f for build bustage

This commit is contained in:
Wes Kocher
2015-01-09 19:15:54 -08:00
parent 72bc59c2fd
commit b5565eae8f
12 changed files with 124 additions and 656 deletions

View File

@@ -455,8 +455,7 @@ WebGLFramebuffer::FramebufferRenderbuffer(FBAttachment attachPoint,
RBTarget rbtarget,
WebGLRenderbuffer* rb)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferRenderbuffer: renderbuffer",
rb))
@@ -497,8 +496,7 @@ WebGLFramebuffer::FramebufferTexture2D(FBAttachment attachPoint,
TexImageTarget texImageTarget,
WebGLTexture* tex, GLint level)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferTexture2D: texture",
tex))
@@ -566,7 +564,7 @@ WebGLFramebuffer::GetAttachmentOrNull(FBAttachment attachPoint)
break;
}
if (!mContext->ValidateFramebufferAttachment(this, attachPoint.get(),
if (!mContext->ValidateFramebufferAttachment(attachPoint.get(),
"getAttachmentOrNull"))
{
return nullptr;
@@ -595,7 +593,7 @@ WebGLFramebuffer::GetAttachment(FBAttachment attachPoint) const
break;
}
if (!mContext->ValidateFramebufferAttachment(this, attachPoint.get(),
if (!mContext->ValidateFramebufferAttachment(attachPoint.get(),
"getAttachment"))
{
MOZ_ASSERT(false);
@@ -768,8 +766,7 @@ WebGLFramebuffer::RectangleObject() const
FBStatus
WebGLFramebuffer::PrecheckFramebufferStatus() const
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
if (!HasDefinedAttachments())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; // No attachments
@@ -812,9 +809,7 @@ WebGLFramebuffer::HasCompletePlanes(GLbitfield mask)
if (CheckFramebufferStatus() != LOCAL_GL_FRAMEBUFFER_COMPLETE)
return false;
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
bool hasPlanes = true;
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
hasPlanes &= ColorAttachmentCount() &&
@@ -837,8 +832,7 @@ WebGLFramebuffer::HasCompletePlanes(GLbitfield mask)
bool
WebGLFramebuffer::CheckAndInitializeAttachments()
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
if (CheckFramebufferStatus() != LOCAL_GL_FRAMEBUFFER_COMPLETE)
return false;