Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE

Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
This commit is contained in:
Bas Schouten
2013-04-10 09:20:52 +00:00
parent 03fbbe934e
commit b439abe1f3
213 changed files with 18550 additions and 9697 deletions

View File

@@ -4,17 +4,18 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/PLayersParent.h"
#include "BasicCanvasLayer.h"
#include "gfxImageSurface.h"
#include "GLContext.h"
#include "gfxUtils.h"
#include "gfxPlatform.h"
#include "mozilla/Preferences.h"
#include "BasicLayersImpl.h"
#include "SurfaceStream.h"
#include "SharedSurfaceGL.h"
#include "SharedSurfaceEGL.h"
#include "GeckoProfiler.h"
#include "BasicLayersImpl.h"
#include "nsXULAppAPI.h"
using namespace mozilla::gfx;
@@ -23,76 +24,6 @@ using namespace mozilla::gl;
namespace mozilla {
namespace layers {
class BasicCanvasLayer : public CanvasLayer,
public BasicImplData
{
public:
BasicCanvasLayer(BasicLayerManager* aLayerManager) :
CanvasLayer(aLayerManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicCanvasLayer);
mForceReadback = Preferences::GetBool("webgl.force-layers-readback", false);
}
virtual ~BasicCanvasLayer()
{
MOZ_COUNT_DTOR(BasicCanvasLayer);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
CanvasLayer::SetVisibleRegion(aRegion);
}
virtual void Initialize(const Data& aData);
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
virtual void PaintWithOpacity(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer);
protected:
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
void UpdateSurface(gfxASurface* aDestSurface = nullptr, Layer* aMaskLayer = nullptr);
nsRefPtr<gfxASurface> mSurface;
mozilla::RefPtr<mozilla::gfx::DrawTarget> mDrawTarget;
nsRefPtr<mozilla::gl::GLContext> mGLContext;
bool mIsGLAlphaPremult;
bool mNeedsYFlip;
bool mForceReadback;
nsRefPtr<gfxImageSurface> mCachedTempSurface;
gfxIntSize mCachedSize;
gfxImageFormat mCachedFormat;
gfxImageSurface* GetTempSurface(const gfxIntSize& aSize, const gfxImageFormat aFormat)
{
if (!mCachedTempSurface ||
aSize.width != mCachedSize.width ||
aSize.height != mCachedSize.height ||
aFormat != mCachedFormat)
{
mCachedTempSurface = new gfxImageSurface(aSize, aFormat);
mCachedSize = aSize;
mCachedFormat = aFormat;
}
MOZ_ASSERT(mCachedTempSurface->Stride() == mCachedTempSurface->Width() * 4);
return mCachedTempSurface;
}
void DiscardTempSurface()
{
mCachedTempSurface = nullptr;
}
};
void
BasicCanvasLayer::Initialize(const Data& aData)
{
@@ -112,7 +43,7 @@ BasicCanvasLayer::Initialize(const Data& aData)
// `GLScreenBuffer::Morph`ing is only needed in BasicShadowableCanvasLayer.
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mSurface = gfxPlatform::GetPlatform()->CreateThebesSurfaceAliasForDrawTarget_hack(mDrawTarget);
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
mNeedsYFlip = false;
} else {
NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
@@ -290,7 +221,6 @@ BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext,
aContext->SetPattern(pat);
FillWithMask(aContext, aOpacity, aMaskLayer);
// Restore surface operator
if (GetContentFlags() & CONTENT_OPAQUE) {
aContext->SetOperator(savedOp);
@@ -301,74 +231,14 @@ BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext,
}
}
class BasicShadowableCanvasLayer : public BasicCanvasLayer,
public BasicShadowableLayer
{
public:
BasicShadowableCanvasLayer(BasicShadowLayerManager* aManager) :
BasicCanvasLayer(aManager),
mBufferIsOpaque(false)
{
MOZ_COUNT_CTOR(BasicShadowableCanvasLayer);
}
virtual ~BasicShadowableCanvasLayer()
{
DestroyBackBuffer();
MOZ_COUNT_DTOR(BasicShadowableCanvasLayer);
}
virtual void Initialize(const Data& aData);
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
virtual void ClearCachedResources() MOZ_OVERRIDE
{
DestroyBackBuffer();
}
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = CanvasLayerAttributes(mFilter);
}
virtual Layer* AsLayer() { return this; }
virtual ShadowableLayer* AsShadowableLayer() { return this; }
virtual void SetBackBuffer(const SurfaceDescriptor& aBuffer)
{
mBackBuffer = aBuffer;
}
virtual void Disconnect()
{
mBackBuffer = SurfaceDescriptor();
BasicShadowableLayer::Disconnect();
}
void DestroyBackBuffer()
{
MOZ_ASSERT(mBackBuffer.type() != SurfaceDescriptor::TSharedTextureDescriptor);
if (IsSurfaceDescriptorValid(mBackBuffer)) {
BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBuffer);
mBackBuffer = SurfaceDescriptor();
}
}
private:
BasicShadowLayerManager* BasicManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
SurfaceDescriptor mBackBuffer;
bool mBufferIsOpaque;
};
void
BasicShadowableCanvasLayer::Initialize(const Data& aData)
{
BasicCanvasLayer::Initialize(aData);
if (!HasShadow())
return;
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
@@ -377,7 +247,7 @@ BasicShadowableCanvasLayer::Initialize(const Data& aData)
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!mForceReadback) {
if (BasicManager()->GetParentBackendType() == mozilla::layers::LAYERS_OPENGL) {
if (BasicManager()->GetCompositorBackendType() == mozilla::layers::LAYERS_OPENGL) {
if (mGLContext->GetEGLContext()) {
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
@@ -400,13 +270,6 @@ BasicShadowableCanvasLayer::Initialize(const Data& aData)
screen->Morph(factory, streamType);
}
}
if (IsSurfaceDescriptorValid(mBackBuffer)) {
AutoOpenSurface backSurface(OPEN_READ_ONLY, mBackBuffer);
if (gfxIntSize(mBounds.width, mBounds.height) != backSurface.Size()) {
DestroyBackBuffer();
}
}
}
void
@@ -418,177 +281,39 @@ BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
return;
}
if (!IsDirty())
if (!IsDirty()) {
return;
if (mGLContext &&
!mForceReadback &&
BasicManager()->GetParentBackendType() == mozilla::layers::LAYERS_OPENGL)
{
bool isCrossProcess = XRE_GetProcessType() != GeckoProcessType_Default;
// Todo: If isCrossProcess (OMPC), spin off mini-thread to RequestFrame
// and forward Gralloc handle. Signal WaitSync complete with XPC mutex?
if (!isCrossProcess) {
FirePreTransactionCallback();
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamHandle handle = screen->Stream()->GetShareHandle();
mBackBuffer = SurfaceStreamDescriptor(handle, false);
// Call Painted() to reset our dirty 'bit'.
Painted();
FireDidTransactionCallback();
BasicManager()->PaintedCanvasNoSwap(BasicManager()->Hold(this),
mNeedsYFlip,
mBackBuffer);
// Move SharedTextureHandle ownership to ShadowLayer
mBackBuffer = SurfaceDescriptor();
return;
}
}
bool isOpaque = (GetContentFlags() & CONTENT_OPAQUE);
if (!IsSurfaceDescriptorValid(mBackBuffer) ||
isOpaque != mBufferIsOpaque) {
DestroyBackBuffer();
mBufferIsOpaque = isOpaque;
gfxIntSize size(mBounds.width, mBounds.height);
gfxASurface::gfxContentType type = isOpaque ?
gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA;
if (!BasicManager()->AllocBuffer(size, type, &mBackBuffer)) {
NS_RUNTIMEABORT("creating CanvasLayer back buffer failed!");
}
}
AutoOpenSurface autoBackSurface(OPEN_READ_WRITE, mBackBuffer);
if (aMaskLayer) {
static_cast<BasicImplData*>(aMaskLayer->ImplData())
->Paint(aContext, nullptr);
}
FirePreTransactionCallback();
UpdateSurface(autoBackSurface.Get(), nullptr);
FireDidTransactionCallback();
BasicManager()->PaintedCanvas(BasicManager()->Hold(this),
mNeedsYFlip, mBackBuffer);
}
class BasicShadowCanvasLayer : public ShadowCanvasLayer,
public BasicImplData
{
public:
BasicShadowCanvasLayer(BasicShadowLayerManager* aLayerManager) :
ShadowCanvasLayer(aLayerManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicShadowCanvasLayer);
}
virtual ~BasicShadowCanvasLayer()
{
MOZ_COUNT_DTOR(BasicShadowCanvasLayer);
}
virtual void Disconnect()
{
DestroyFrontBuffer();
ShadowCanvasLayer::Disconnect();
}
virtual void Initialize(const Data& aData);
void Swap(const CanvasSurface& aNewFront, bool needYFlip, CanvasSurface* aNewBack);
virtual void DestroyFrontBuffer()
{
if (IsSurfaceDescriptorValid(mFrontSurface)) {
mAllocator->DestroySharedSurface(&mFrontSurface);
if (!mCanvasClient) {
TextureFlags flags = 0;
if (mNeedsYFlip) {
flags |= NeedsYFlip;
}
mCanvasClient = BasicManager()->CreateCanvasClientFor(GetCompositableClientType(), this, flags);
if (!mCanvasClient) {
return;
}
if (HasShadow()) {
mCanvasClient->Connect();
BasicManager()->Attach(mCanvasClient, this);
}
}
FirePreTransactionCallback();
mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this);
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
FireDidTransactionCallback();
private:
BasicShadowLayerManager* BasicManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
SurfaceDescriptor mFrontSurface;
bool mNeedsYFlip;
};
void
BasicShadowCanvasLayer::Initialize(const Data& aData)
{
NS_RUNTIMEABORT("Incompatibe surface type");
BasicManager()->Hold(this);
mCanvasClient->Updated();
}
void
BasicShadowCanvasLayer::Swap(const CanvasSurface& aNewFront, bool needYFlip,
CanvasSurface* aNewBack)
{
AutoOpenSurface autoSurface(OPEN_READ_ONLY, aNewFront);
// Destroy mFrontBuffer if size different
gfxIntSize sz = autoSurface.Size();
bool surfaceConfigChanged = sz != gfxIntSize(mBounds.width, mBounds.height);
if (IsSurfaceDescriptorValid(mFrontSurface)) {
AutoOpenSurface autoFront(OPEN_READ_ONLY, mFrontSurface);
surfaceConfigChanged = surfaceConfigChanged ||
autoSurface.ContentType() != autoFront.ContentType();
}
if (surfaceConfigChanged) {
DestroyFrontBuffer();
mBounds.SetRect(0, 0, sz.width, sz.height);
}
mNeedsYFlip = needYFlip;
// If mFrontBuffer
if (IsSurfaceDescriptorValid(mFrontSurface)) {
*aNewBack = mFrontSurface;
} else {
*aNewBack = null_t();
}
mFrontSurface = aNewFront;
}
void
BasicShadowCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
NS_ASSERTION(BasicManager()->InDrawing(),
"Can only draw in drawing phase");
if (!IsSurfaceDescriptorValid(mFrontSurface)) {
return;
}
AutoOpenSurface autoSurface(OPEN_READ_ONLY, mFrontSurface);
nsRefPtr<gfxPattern> pat = new gfxPattern(autoSurface.Get());
pat->SetFilter(mFilter);
pat->SetExtend(gfxPattern::EXTEND_PAD);
gfxRect r(0, 0, mBounds.width, mBounds.height);
gfxMatrix m;
if (mNeedsYFlip) {
m = aContext->CurrentMatrix();
aContext->Translate(gfxPoint(0.0, mBounds.height));
aContext->Scale(1.0, -1.0);
}
AutoSetOperator setOperator(aContext, GetOperator());
aContext->NewPath();
// No need to snap here; our transform has already taken care of it
aContext->Rectangle(r);
aContext->SetPattern(pat);
FillWithMask(aContext, GetEffectiveOpacity(), aMaskLayer);
if (mNeedsYFlip) {
aContext->SetMatrix(m);
}
}
already_AddRefed<CanvasLayer>
BasicLayerManager::CreateCanvasLayer()
@@ -608,13 +333,6 @@ BasicShadowLayerManager::CreateCanvasLayer()
return layer.forget();
}
already_AddRefed<ShadowCanvasLayer>
BasicShadowLayerManager::CreateShadowCanvasLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ShadowCanvasLayer> layer = new BasicShadowCanvasLayer(this);
return layer.forget();
}
}
}