Bug 1495064 - part1 : refactor the logic of requesting wakelock. r=jya
HTMLMediaElement::UpdateWakeLock() is responsible for creating and releasing audio wakelock. HTMLVideoElement::UpdateWakeLock() is responsible for creating and releasing video wakelock. In addition, each platform would handle system wakelock properly depending on different requests. Differential Revision: https://phabricator.services.mozilla.com/D7214
This commit is contained in:
@@ -4282,14 +4282,14 @@ HTMLMediaElement::UpdateWakeLock()
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Volume() > 0.0 && !mMuted && mIsAudioTrackAudible;
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// WakeLock when playing audible media.
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if (playing && isAudible) {
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WakeLockCreate();
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CreateAudioWakeLockIfNeeded();
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} else {
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WakeLockRelease();
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ReleaseAudioWakeLockIfExists();
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}
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}
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void
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HTMLMediaElement::WakeLockCreate()
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HTMLMediaElement::CreateAudioWakeLockIfNeeded()
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{
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if (!mWakeLock) {
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RefPtr<power::PowerManagerService> pmService =
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@@ -4297,13 +4297,14 @@ HTMLMediaElement::WakeLockCreate()
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NS_ENSURE_TRUE_VOID(pmService);
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ErrorResult rv;
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mWakeLock = pmService->NewWakeLock(
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NS_LITERAL_STRING("audio-playing"), OwnerDoc()->GetInnerWindow(), rv);
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mWakeLock = pmService->NewWakeLock(NS_LITERAL_STRING("audio-playing"),
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OwnerDoc()->GetInnerWindow(),
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rv);
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}
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}
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void
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HTMLMediaElement::WakeLockRelease()
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HTMLMediaElement::ReleaseAudioWakeLockIfExists()
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{
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if (mWakeLock) {
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ErrorResult rv;
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@@ -4313,6 +4314,12 @@ HTMLMediaElement::WakeLockRelease()
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}
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}
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void
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HTMLMediaElement::WakeLockRelease()
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{
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ReleaseAudioWakeLockIfExists();
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}
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HTMLMediaElement::OutputMediaStream::OutputMediaStream()
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: mNextAvailableTrackID(1)
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, mFinishWhenEnded(false)
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@@ -844,8 +844,6 @@ protected:
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void SetDecoder(MediaDecoder* aDecoder);
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void UpdateWakeLock();
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// Holds references to the DOM wrappers for the MediaStreams that we're
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// writing to.
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struct OutputMediaStream {
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@@ -882,11 +880,14 @@ protected:
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void ChangeNetworkState(nsMediaNetworkState aState);
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/**
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* These two methods are called when mPaused is changed to ensure we have
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* a wake lock active when we're playing audibly.
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* The MediaElement will be responsible for creating and releasing the audio
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* wakelock depending on the playing and audible state.
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*/
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virtual void WakeLockCreate();
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virtual void WakeLockRelease();
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virtual void UpdateWakeLock();
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void CreateAudioWakeLockIfNeeded();
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void ReleaseAudioWakeLockIfExists();
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RefPtr<WakeLock> mWakeLock;
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/**
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@@ -296,32 +296,29 @@ HTMLVideoElement::GetVideoPlaybackQuality()
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return playbackQuality.forget();
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}
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void
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HTMLVideoElement::WakeLockCreate()
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{
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HTMLMediaElement::WakeLockCreate();
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UpdateScreenWakeLock();
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}
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void
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HTMLVideoElement::WakeLockRelease()
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{
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UpdateScreenWakeLock();
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HTMLMediaElement::WakeLockRelease();
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ReleaseVideoWakeLockIfExists();
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}
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void
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HTMLVideoElement::UpdateScreenWakeLock()
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HTMLVideoElement::UpdateWakeLock()
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{
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if (mScreenWakeLock && mPaused) {
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ErrorResult rv;
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mScreenWakeLock->Unlock(rv);
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rv.SuppressException();
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mScreenWakeLock = nullptr;
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return;
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HTMLMediaElement::UpdateWakeLock();
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if (!mPaused) {
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CreateVideoWakeLockIfNeeded();
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} else {
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ReleaseVideoWakeLockIfExists();
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}
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}
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if (!mScreenWakeLock && !mPaused && HasVideo()) {
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void
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HTMLVideoElement::CreateVideoWakeLockIfNeeded()
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{
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if (!mScreenWakeLock && HasVideo()) {
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RefPtr<power::PowerManagerService> pmService =
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power::PowerManagerService::GetInstance();
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NS_ENSURE_TRUE_VOID(pmService);
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@@ -333,6 +330,18 @@ HTMLVideoElement::UpdateScreenWakeLock()
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}
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}
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void
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HTMLVideoElement::ReleaseVideoWakeLockIfExists()
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{
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if (mScreenWakeLock) {
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ErrorResult rv;
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mScreenWakeLock->Unlock(rv);
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rv.SuppressException();
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mScreenWakeLock = nullptr;
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return;
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}
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}
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void
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HTMLVideoElement::Init()
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{
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@@ -155,9 +155,17 @@ protected:
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virtual JSObject* WrapNode(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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virtual void WakeLockCreate() override;
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virtual void WakeLockRelease() override;
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void UpdateScreenWakeLock();
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/**
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* We create video wakelock when the video is playing and release it when
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* video pauses. Note, the actual platform wakelock will automatically be
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* released when the page is in the background, so we don't need to check the
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* video's visibility by ourselves.
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*/
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void WakeLockRelease() override;
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void UpdateWakeLock() override;
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void CreateVideoWakeLockIfNeeded();
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void ReleaseVideoWakeLockIfExists();
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RefPtr<WakeLock> mScreenWakeLock;
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