b=571831; use the new CreateOffscreen API in WebGL; r=bjacob
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@@ -384,7 +384,7 @@ WebGLContext::InitAndValidateGL()
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gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, (GLint*) &mGLMaxVertexAttribs);
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if (mGLMaxVertexAttribs < 8) {
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LogMessage("GL_MAX_VERTEX_ATTRIBS is < 8!");
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LogMessage("GL_MAX_VERTEX_ATTRIBS: %d is < 8!", mGLMaxVertexAttribs);
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return PR_FALSE;
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}
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@@ -395,7 +395,7 @@ WebGLContext::InitAndValidateGL()
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// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
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gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, (GLint*) &mGLMaxTextureUnits);
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if (mGLMaxTextureUnits < 8) {
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LogMessage("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is < 8!");
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LogMessage("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!", mGLMaxTextureUnits);
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return PR_FALSE;
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}
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