Bug 1727511 - Add mozlog around WebRenderBridgeParent and RenderThread r=gfx-reviewers,jrmuizel,aosmond
Differential Revision: https://phabricator.services.mozilla.com/D123616
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@@ -59,6 +59,10 @@ MOZ_DEFINE_MALLOC_SIZE_OF(WebRenderRendererMallocSizeOf)
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namespace mozilla::wr {
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LazyLogModule gRenderThreadLog("RenderThread");
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// Should be called only on RenderThread, since LazyLogModule is not thread safe
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#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))
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static StaticRefPtr<RenderThread> sRenderThread;
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static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
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@@ -149,6 +153,7 @@ extern void ClearAllBlobImageResources();
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void RenderThread::ShutDownTask(layers::SynchronousTask* aTask) {
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layers::AutoCompleteTask complete(aTask);
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::ShutDownTask()");
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// Let go of our handle to the (internally ref-counted) thread pool.
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mThreadPool.Release();
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@@ -224,6 +229,7 @@ RefPtr<MemoryReportPromise> RenderThread::AccumulateMemoryReport(
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void RenderThread::AddRenderer(wr::WindowId aWindowId,
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UniquePtr<RendererOGL> aRenderer) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::AddRenderer() aWindowId %" PRIx64 "", AsUint64(aWindowId));
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if (mHasShutdown) {
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return;
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@@ -237,6 +243,8 @@ void RenderThread::AddRenderer(wr::WindowId aWindowId,
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void RenderThread::RemoveRenderer(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::RemoveRenderer() aWindowId %" PRIx64 "",
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AsUint64(aWindowId));
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if (mHasShutdown) {
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return;
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@@ -480,6 +488,8 @@ void RenderThread::UpdateAndRender(
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if (renderer->IsPaused()) {
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aRender = false;
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}
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LOG("RenderThread::UpdateAndRender() aWindowId %" PRIx64 " aRender %d",
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AsUint64(aWindowId), aRender);
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layers::CompositorThread()->Dispatch(
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NewRunnableFunction("NotifyDidStartRenderRunnable", &NotifyDidStartRender,
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@@ -543,6 +553,7 @@ void RenderThread::UpdateAndRender(
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void RenderThread::Pause(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::Pause() aWindowId %" PRIx64 "", AsUint64(aWindowId));
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auto it = mRenderers.find(aWindowId);
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MOZ_ASSERT(it != mRenderers.end());
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@@ -555,6 +566,7 @@ void RenderThread::Pause(wr::WindowId aWindowId) {
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bool RenderThread::Resume(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("enderThread::Resume() aWindowId %" PRIx64 "", AsUint64(aWindowId));
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auto it = mRenderers.find(aWindowId);
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MOZ_ASSERT(it != mRenderers.end());
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@@ -773,6 +785,7 @@ RenderTextureHost* RenderThread::GetRenderTexture(
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void RenderThread::InitDeviceTask() {
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MOZ_ASSERT(IsInRenderThread());
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MOZ_ASSERT(!mSingletonGL);
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LOG("RenderThread::InitDeviceTask()");
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if (gfx::gfxVars::UseSoftwareWebRender()) {
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// Ensure we don't instantiate any shared GL context when SW-WR is used.
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@@ -920,6 +933,9 @@ gl::GLContext* RenderThread::SingletonGL() {
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}
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void RenderThread::CreateSingletonGL(nsACString& aError) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::CreateSingletonGL()");
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mSingletonGL = CreateGLContext(aError);
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mSingletonGLIsForHardwareWebRender = !gfx::gfxVars::UseSoftwareWebRender();
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}
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@@ -949,6 +965,8 @@ gl::GLContext* RenderThread::SingletonGLForCompositorOGL() {
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void RenderThread::ClearSingletonGL() {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::ClearSingletonGL()");
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if (mSurfacePool) {
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mSurfacePool->DestroyGLResourcesForContext(mSingletonGL);
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}
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