Bug 1578355 - Part 1: Move user-activation code from EventStateManager to UserActivation; r=smaug
Differential Revision: https://phabricator.services.mozilla.com/D45168
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@@ -50,7 +50,6 @@
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#include "mozilla/AsyncEventDispatcher.h"
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#include "mozilla/EMEUtils.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/EventStateManager.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/NotNull.h"
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@@ -74,6 +73,7 @@
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#include "mozilla/dom/PlayPromise.h"
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#include "mozilla/dom/Promise.h"
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#include "mozilla/dom/TextTrack.h"
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#include "mozilla/dom/UserActivation.h"
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#include "mozilla/dom/VideoPlaybackQuality.h"
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#include "mozilla/dom/VideoTrack.h"
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#include "mozilla/dom/VideoTrackList.h"
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@@ -2174,7 +2174,7 @@ void HTMLMediaElement::Load() {
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"ownerDoc=%p (%s) ownerDocUserActivated=%d "
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"muted=%d volume=%f",
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this, !!mSrcAttrStream, HasAttr(kNameSpaceID_None, nsGkAtoms::src),
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HasSourceChildren(this), EventStateManager::IsHandlingUserInput(),
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HasSourceChildren(this), UserActivation::IsHandlingUserInput(),
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HasAttr(kNameSpaceID_None, nsGkAtoms::autoplay),
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AutoplayPolicy::IsAllowedToPlay(*this), OwnerDoc(),
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DocumentOrigin(OwnerDoc()).get(),
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@@ -2201,7 +2201,7 @@ void HTMLMediaElement::DoLoad() {
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return;
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}
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if (EventStateManager::IsHandlingUserInput()) {
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if (UserActivation::IsHandlingUserInput()) {
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// Detect if user has interacted with element so that play will not be
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// blocked when initiated by a script. This enables sites to capture user
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// intent to play by calling load() in the click handler of a "catalog
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@@ -2911,7 +2911,7 @@ void HTMLMediaElement::Seek(double aTime, SeekTarget::Type aSeekType,
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// Detect if user has interacted with element by seeking so that
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// play will not be blocked when initiated by a script.
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if (EventStateManager::IsHandlingUserInput()) {
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if (UserActivation::IsHandlingUserInput()) {
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mIsBlessed = true;
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}
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@@ -3880,7 +3880,7 @@ already_AddRefed<Promise> HTMLMediaElement::Play(ErrorResult& aRv) {
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UpdateHadAudibleAutoplayState();
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const bool handlingUserInput = EventStateManager::IsHandlingUserInput();
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const bool handlingUserInput = UserActivation::IsHandlingUserInput();
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mPendingPlayPromises.AppendElement(promise);
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if (AutoplayPolicy::IsAllowedToPlay(*this)) {
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