Bug 870211 - Add ContentClientIncremental. r=nical
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "gfxUtils.h"
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#include "gfxPlatform.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "gfxTeeSurface.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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@@ -43,7 +44,11 @@ ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
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return new ContentClientDoubleBuffered(aForwarder);
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}
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#ifdef XP_MACOSX
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return new ContentClientIncremental(aForwarder);
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#else
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return new ContentClientSingleBuffered(aForwarder);
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#endif
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}
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ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
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@@ -539,5 +544,332 @@ ContentClientSingleBuffered::SyncFrontBufferToBackBuffer()
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mFrontAndBackBufferDiffer = false;
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}
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static void
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WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
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{
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if (*aRotationPoint < 0) {
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*aRotationPoint += aSize;
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} else if (*aRotationPoint >= aSize) {
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*aRotationPoint -= aSize;
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}
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}
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static void
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FillSurface(gfxASurface* aSurface, const nsIntRegion& aRegion,
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const nsIntPoint& aOffset, const gfxRGBA& aColor)
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{
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nsRefPtr<gfxContext> ctx = new gfxContext(aSurface);
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ctx->Translate(-gfxPoint(aOffset.x, aOffset.y));
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gfxUtils::ClipToRegion(ctx, aRegion);
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ctx->SetColor(aColor);
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ctx->Paint();
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}
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ThebesLayerBuffer::PaintState
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ContentClientIncremental::BeginPaintBuffer(ThebesLayer* aLayer,
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ThebesLayerBuffer::ContentType aContentType,
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uint32_t aFlags)
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{
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mTextureInfo.mTextureHostFlags = 0;
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PaintState result;
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// We need to disable rotation if we're going to be resampled when
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// drawing, because we might sample across the rotation boundary.
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bool canHaveRotation = !(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE);
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nsIntRegion validRegion = aLayer->GetValidRegion();
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Layer::SurfaceMode mode;
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ContentType contentType;
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nsIntRegion neededRegion;
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bool canReuseBuffer;
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nsIntRect destBufferRect;
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while (true) {
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mode = aLayer->GetSurfaceMode();
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contentType = aContentType;
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neededRegion = aLayer->GetVisibleRegion();
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// If we're going to resample, we need a buffer that's in clamp mode.
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canReuseBuffer = neededRegion.GetBounds().Size() <= mBufferRect.Size() &&
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mHasBuffer &&
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(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
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!(mTextureInfo.mTextureFlags & AllowRepeat));
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if (canReuseBuffer) {
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if (mBufferRect.Contains(neededRegion.GetBounds())) {
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// We don't need to adjust mBufferRect.
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destBufferRect = mBufferRect;
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} else {
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// The buffer's big enough but doesn't contain everything that's
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// going to be visible. We'll move it.
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destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
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}
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} else {
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destBufferRect = neededRegion.GetBounds();
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}
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if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
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#else
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if (!aLayer->GetParent() || !aLayer->GetParent()->SupportsComponentAlphaChildren()) {
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mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
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} else {
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contentType = gfxASurface::CONTENT_COLOR;
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}
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#endif
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}
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if ((aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) &&
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(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
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neededRegion.GetNumRects() > 1)) {
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// The area we add to neededRegion might not be painted opaquely
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if (mode == Layer::SURFACE_OPAQUE) {
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contentType = gfxASurface::CONTENT_COLOR_ALPHA;
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mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
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}
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// For component alpha layers, we leave contentType as CONTENT_COLOR.
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// We need to validate the entire buffer, to make sure that only valid
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// pixels are sampled
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neededRegion = destBufferRect;
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}
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if (mHasBuffer &&
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(mContentType != contentType ||
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(mode == Layer::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite)) {
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// We're effectively clearing the valid region, so we need to draw
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// the entire needed region now.
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result.mRegionToInvalidate = aLayer->GetValidRegion();
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validRegion.SetEmpty();
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mHasBuffer = false;
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mHasBufferOnWhite = false;
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mBufferRect.SetRect(0, 0, 0, 0);
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mBufferRotation.MoveTo(0, 0);
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// Restart decision process with the cleared buffer. We can only go
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// around the loop one more iteration, since mTexImage is null now.
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continue;
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}
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break;
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}
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result.mRegionToDraw.Sub(neededRegion, validRegion);
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if (result.mRegionToDraw.IsEmpty())
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return result;
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if (destBufferRect.width > mForwarder->GetMaxTextureSize() ||
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destBufferRect.height > mForwarder->GetMaxTextureSize()) {
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return result;
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}
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// BlitTextureImage depends on the FBO texture target being
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// TEXTURE_2D. This isn't the case on some older X1600-era Radeons.
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if (!mForwarder->SupportsTextureBlitting() ||
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!mForwarder->SupportsPartialUploads()) {
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result.mRegionToDraw = neededRegion;
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validRegion.SetEmpty();
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mHasBuffer = false;
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mHasBufferOnWhite = false;
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mBufferRect.SetRect(0, 0, 0, 0);
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mBufferRotation.MoveTo(0, 0);
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canReuseBuffer = false;
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}
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nsIntRect drawBounds = result.mRegionToDraw.GetBounds();
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bool createdBuffer = false;
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uint32_t bufferFlags = canHaveRotation ? AllowRepeat : 0;
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if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
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bufferFlags |= ComponentAlpha;
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}
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if (canReuseBuffer) {
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nsIntRect keepArea;
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if (keepArea.IntersectRect(destBufferRect, mBufferRect)) {
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// Set mBufferRotation so that the pixels currently in mBuffer
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// will still be rendered in the right place when mBufferRect
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// changes to destBufferRect.
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nsIntPoint newRotation = mBufferRotation +
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(destBufferRect.TopLeft() - mBufferRect.TopLeft());
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WrapRotationAxis(&newRotation.x, mBufferRect.width);
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WrapRotationAxis(&newRotation.y, mBufferRect.height);
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NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation),
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"newRotation out of bounds");
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int32_t xBoundary = destBufferRect.XMost() - newRotation.x;
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int32_t yBoundary = destBufferRect.YMost() - newRotation.y;
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if ((drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) ||
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(drawBounds.y < yBoundary && yBoundary < drawBounds.YMost()) ||
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(newRotation != nsIntPoint(0,0) && !canHaveRotation)) {
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// The stuff we need to redraw will wrap around an edge of the
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// buffer, so we will need to do a self-copy
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// If mBufferRotation == nsIntPoint(0,0) we could do a real
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// self-copy but we're not going to do that in GL yet.
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// We can't do a real self-copy because the buffer is rotated.
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// So allocate a new buffer for the destination.
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destBufferRect = neededRegion.GetBounds();
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createdBuffer = true;
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} else {
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mBufferRect = destBufferRect;
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mBufferRotation = newRotation;
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}
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} else {
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// No pixels are going to be kept. The whole visible region
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// will be redrawn, so we don't need to copy anything, so we don't
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// set destBuffer.
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mBufferRect = destBufferRect;
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mBufferRotation = nsIntPoint(0,0);
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}
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} else {
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// The buffer's not big enough, so allocate a new one
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createdBuffer = true;
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}
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NS_ASSERTION(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
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destBufferRect == neededRegion.GetBounds(),
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"If we're resampling, we need to validate the entire buffer");
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if (!createdBuffer && !mHasBuffer) {
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return result;
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}
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if (createdBuffer) {
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if (mHasBuffer &&
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(mode != Layer::SURFACE_COMPONENT_ALPHA || mHasBufferOnWhite)) {
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mTextureInfo.mTextureHostFlags = TEXTURE_HOST_COPY_PREVIOUS;
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}
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mHasBuffer = true;
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if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
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mHasBufferOnWhite = true;
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}
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mBufferRect = destBufferRect;
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mBufferRotation = nsIntPoint(0,0);
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NotifyBufferCreated(contentType, bufferFlags);
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}
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NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0),
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"Rotation disabled, but we have nonzero rotation?");
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nsIntRegion invalidate;
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invalidate.Sub(aLayer->GetValidRegion(), destBufferRect);
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result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
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// BeginUpdate is allowed to modify the given region,
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// if it wants more to be repainted than we request.
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if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
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nsIntRegion drawRegionCopy = result.mRegionToDraw;
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nsRefPtr<gfxASurface> onBlack = GetUpdateSurface(BUFFER_BLACK, drawRegionCopy);
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nsRefPtr<gfxASurface> onWhite = GetUpdateSurface(BUFFER_WHITE, result.mRegionToDraw);
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if (onBlack && onWhite) {
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NS_ASSERTION(result.mRegionToDraw == drawRegionCopy,
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"BeginUpdate should always modify the draw region in the same way!");
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FillSurface(onBlack, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(0.0, 0.0, 0.0, 1.0));
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FillSurface(onWhite, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(1.0, 1.0, 1.0, 1.0));
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gfxASurface* surfaces[2] = { onBlack.get(), onWhite.get() };
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nsRefPtr<gfxTeeSurface> surf = new gfxTeeSurface(surfaces, ArrayLength(surfaces));
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// XXX If the device offset is set on the individual surfaces instead of on
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// the tee surface, we render in the wrong place. Why?
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gfxPoint deviceOffset = onBlack->GetDeviceOffset();
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onBlack->SetDeviceOffset(gfxPoint(0, 0));
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onWhite->SetDeviceOffset(gfxPoint(0, 0));
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surf->SetDeviceOffset(deviceOffset);
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// Using this surface as a source will likely go horribly wrong, since
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// only the onBlack surface will really be used, so alpha information will
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// be incorrect.
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surf->SetAllowUseAsSource(false);
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result.mContext = new gfxContext(surf);
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} else {
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result.mContext = nullptr;
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}
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} else {
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nsRefPtr<gfxASurface> surf = GetUpdateSurface(BUFFER_BLACK, result.mRegionToDraw);
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result.mContext = new gfxContext(surf);
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}
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if (!result.mContext) {
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NS_WARNING("unable to get context for update");
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return result;
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}
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result.mContext->Translate(-gfxPoint(drawBounds.x, drawBounds.y));
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// If we do partial updates, we have to clip drawing to the regionToDraw.
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// If we don't clip, background images will be fillrect'd to the region correctly,
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// while text or lines will paint outside of the regionToDraw. This becomes apparent
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// with concave regions. Right now the scrollbars invalidate a narrow strip of the bar
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// although they never cover it. This leads to two draw rects, the narow strip and the actually
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// newly exposed area. It would be wise to fix this glitch in any way to have simpler
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// clip and draw regions.
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gfxUtils::ClipToRegion(result.mContext, result.mRegionToDraw);
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if (mContentType == gfxASurface::CONTENT_COLOR_ALPHA) {
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result.mContext->SetOperator(gfxContext::OPERATOR_CLEAR);
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result.mContext->Paint();
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result.mContext->SetOperator(gfxContext::OPERATOR_OVER);
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}
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return result;
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}
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void
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ContentClientIncremental::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
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ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptor);
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mForwarder->UpdateTextureIncremental(this,
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TextureFront,
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mUpdateDescriptor,
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aRegionToDraw,
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mBufferRect,
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mBufferRotation);
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mUpdateDescriptor = SurfaceDescriptor();
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}
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if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
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ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptorOnWhite);
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mForwarder->UpdateTextureIncremental(this,
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TextureOnWhiteFront,
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mUpdateDescriptorOnWhite,
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aRegionToDraw,
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mBufferRect,
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mBufferRotation);
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mUpdateDescriptorOnWhite = SurfaceDescriptor();
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}
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}
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already_AddRefed<gfxASurface>
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ContentClientIncremental::GetUpdateSurface(BufferType aType,
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nsIntRegion& aUpdateRegion)
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{
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nsIntRect rgnSize = aUpdateRegion.GetBounds();
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if (!mBufferRect.Contains(rgnSize)) {
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NS_ERROR("update outside of image");
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return nullptr;
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}
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SurfaceDescriptor desc;
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if (!mForwarder->AllocSurfaceDescriptor(gfxIntSize(rgnSize.width, rgnSize.height),
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mContentType,
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&desc)) {
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NS_WARNING("creating SurfaceDescriptor failed!");
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return nullptr;
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}
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nsRefPtr<gfxASurface> tmpASurface =
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ShadowLayerForwarder::OpenDescriptor(OPEN_READ_WRITE, desc);
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if (aType == BUFFER_BLACK) {
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MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor));
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mUpdateDescriptor = desc;
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} else {
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MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite));
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MOZ_ASSERT(aType == BUFFER_WHITE);
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mUpdateDescriptorOnWhite = desc;
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}
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return tmpASurface.forget();
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}
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}
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}
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