Bug 927245 - Remove deprecated Audio Data API implementation. r=cajbir,smaug
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@@ -197,7 +197,6 @@ MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
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mDispatchedRunEvent(false),
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mDecodeThreadWaiting(false),
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mRealTime(aRealTime),
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mEventManager(aDecoder),
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mLastFrameStatus(MediaDecoderOwner::NEXT_FRAME_UNINITIALIZED)
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{
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MOZ_COUNT_CTOR(MediaDecoderStateMachine);
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@@ -945,8 +944,6 @@ void MediaDecoderStateMachine::AudioLoop()
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ReentrantMonitorAutoExit exit(mDecoder->GetReentrantMonitor());
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mAudioStream->Drain();
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}
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// Fire one last event for any extra frames that didn't fill a framebuffer.
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mEventManager.Drain(mAudioEndTime);
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}
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}
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}
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@@ -957,7 +954,6 @@ void MediaDecoderStateMachine::AudioLoop()
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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mAudioStream->Shutdown();
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mAudioStream = nullptr;
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mEventManager.Clear();
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if (!mAudioCaptured) {
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mAudioCompleted = true;
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UpdateReadyState();
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@@ -979,9 +975,6 @@ uint32_t MediaDecoderStateMachine::PlaySilence(uint32_t aFrames,
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uint32_t maxFrames = SILENCE_BYTES_CHUNK / aChannels / sizeof(AudioDataValue);
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uint32_t frames = std::min(aFrames, maxFrames);
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WriteSilence(mAudioStream, frames);
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// Dispatch events to the DOM for the audio just written.
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mEventManager.QueueWrittenAudioData(nullptr, frames * aChannels,
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(aFrameOffset + frames) * aChannels);
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return frames;
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}
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@@ -1014,10 +1007,6 @@ uint32_t MediaDecoderStateMachine::PlayFromAudioQueue(uint64_t aFrameOffset,
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offset = audio->mOffset;
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frames = audio->mFrames;
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// Dispatch events to the DOM for the audio just written.
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mEventManager.QueueWrittenAudioData(audio->mAudioData.get(),
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audio->mFrames * aChannels,
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(aFrameOffset + frames) * aChannels);
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if (offset != -1) {
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mDecoder->UpdatePlaybackOffset(offset);
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}
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@@ -1142,9 +1131,6 @@ void MediaDecoderStateMachine::UpdatePlaybackPosition(int64_t aTime)
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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}
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// Notify DOM of any queued up audioavailable events
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mEventManager.DispatchPendingEvents(GetMediaTime());
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mMetadataManager.DispatchMetadataIfNeeded(mDecoder, aTime);
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if (fragmentEnded) {
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@@ -1776,14 +1762,6 @@ bool MediaDecoderStateMachine::HasLowUndecodedData(double aUsecs) const
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return stream->GetCachedDataEnd(currentPos) < requiredPos;
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}
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void MediaDecoderStateMachine::SetFrameBufferLength(uint32_t aLength)
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{
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NS_ASSERTION(aLength >= 512 && aLength <= 16384,
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"The length must be between 512 and 16384");
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AssertCurrentThreadInMonitor();
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mEventManager.SetSignalBufferLength(aLength);
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}
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void
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MediaDecoderStateMachine::DecodeError()
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{
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@@ -1887,19 +1865,7 @@ nsresult MediaDecoderStateMachine::DecodeMetadata()
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mLowAudioThresholdUsecs /= NO_VIDEO_AMPLE_AUDIO_DIVISOR;
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}
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// Inform the element that we've loaded the metadata and the first frame,
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// setting the default framebuffer size for audioavailable events. Also,
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// if there is audio, let the MozAudioAvailable event manager know about
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// the metadata.
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if (HasAudio()) {
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mEventManager.Init(mInfo.mAudio.mChannels, mInfo.mAudio.mRate);
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// Set the buffer length at the decoder level to be able, to be able
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// to retrive the value via media element method. The RequestFrameBufferLength
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// will call the MediaDecoderStateMachine::SetFrameBufferLength().
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uint32_t frameBufferLength = mInfo.mAudio.mChannels * FRAMEBUFFER_LENGTH_PER_CHANNEL;
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mDecoder->RequestFrameBufferLength(frameBufferLength);
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}
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// Inform the element that we've loaded the metadata and the first frame.
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nsCOMPtr<nsIRunnable> metadataLoadedEvent =
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new AudioMetadataEventRunner(mDecoder,
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mInfo.mAudio.mChannels,
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@@ -2852,12 +2818,6 @@ nsIEventTarget* MediaDecoderStateMachine::GetStateMachineThread()
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return mStateMachineThreadPool->GetEventTarget();
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}
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void MediaDecoderStateMachine::NotifyAudioAvailableListener()
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{
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AssertCurrentThreadInMonitor();
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mEventManager.NotifyAudioAvailableListener();
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}
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void MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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