Add OS snapshotting to the gfx sanity test and report whether or not it matches the compositing test results. (bug 1173117 part 4, r=mattwoodrow,vladan)

This commit is contained in:
David Anderson
2015-06-18 13:44:04 -07:00
parent d568aa01ef
commit 820ba8d896
2 changed files with 135 additions and 4 deletions

View File

@@ -17,6 +17,7 @@ const DEVICE_PREF="sanity-test.device-id";
const VERSION_PREF="sanity-test.version";
const DISABLE_VIDEO_PREF="media.hardware-video-decoding.failed";
const RUNNING_PREF="sanity-test.running";
const OS_SNAPSHOT_TIMEOUT_SEC=3;
// GRAPHICS_SANITY_TEST histogram enumeration values
const TEST_PASSED=0;
@@ -24,6 +25,12 @@ const TEST_FAILED_RENDER=1;
const TEST_FAILED_VIDEO=2;
const TEST_CRASHED=3;
// GRAPHICS_SANITY_TEST_OS_SNAPSHOT histogram enumeration values
const SNAPSHOT_OK=0;
const SNAPSHOT_INCORRECT=1;
const SNAPSHOT_ERROR=2;
const SNAPSHOT_TIMEOUT=3;
function testPixel(ctx, x, y, r, g, b, a, fuzz) {
var data = ctx.getImageData(x, y, 1, 1);
@@ -46,9 +53,12 @@ function reportResult(val) {
Services.prefs.savePrefFile(null);
}
function reportSnapshotResult(val) {
let histogram = Services.telemetry.getHistogramById("GRAPHICS_SANITY_TEST_OS_SNAPSHOT");
histogram.add(val);
}
function takeWindowSnapshot(win, ctx) {
// Take a snapshot of the window contents, and then close the window
//
// TODO: drawWindow reads back from the gpu's backbuffer, which won't catch issues with presenting
// the front buffer via the window manager. Ideally we'd use an OS level API for reading back
// from the desktop itself to get a more accurate test.
@@ -56,6 +66,30 @@ function takeWindowSnapshot(win, ctx) {
ctx.drawWindow(win.ownerGlobal, 0, 0, PAGE_WIDTH, PAGE_HEIGHT, "rgb(255,255,255)", flags);
}
function takeWidgetSnapshot(win, canvas, ctx) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawWidgetAsOnScreen(win.ownerGlobal);
}
function testWidgetSnapshot(win, canvas, ctx) {
try {
takeWidgetSnapshot(win, canvas, ctx);
if (verifyVideoRendering(ctx)) {
reportSnapshotResult(SNAPSHOT_OK);
} else {
reportSnapshotResult(SNAPSHOT_INCORRECT);
}
} catch (e) {
reportSnapshotResult(SNAPSHOT_ERROR);
}
}
function setTimeout(aMs, aCallback) {
var timer = Components.classes["@mozilla.org/timer;1"]
.createInstance(Components.interfaces.nsITimer);
timer.initWithCallback(aCallback, aMs, Ci.nsITimer.TYPE_ONE_SHOT);
}
// Verify that all the 4 coloured squares of the video
// render as expected (with a tolerance of 64 to allow for
// yuv->rgb differences between platforms).
@@ -92,11 +126,27 @@ let listener = {
QueryInterface: XPCOMUtils.generateQI([Ci.nsIObserver]),
win: null,
utils: null,
canvas: null,
// State flow:
// onload -> WM_PAINT -> MozAfterPaint -> ready
// WM_PAINT -> onload -> MozAfterPaint -> ready
//
// We always wait for the low-level paint message because this is what tells
// us whether or not the OS has actually started drawing.
windowLoaded: false, // onload event has fired.
windowReady: false, // widget has received an OS-level paint request.
scheduleTest: function(win) {
this.win = win;
this.win.onload = this.onWindowLoaded.bind(this);
this.utils = this.win.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
let observerService = Cc["@mozilla.org/observer-service;1"].
getService(Components.interfaces.nsIObserverService);
observerService.addObserver(this, "widget-first-paint", false);
},
onWindowLoaded: function() {
@@ -105,10 +155,83 @@ let listener = {
this.canvas.setAttribute("height", PAGE_HEIGHT);
this.ctx = this.canvas.getContext("2d");
testCompositor(this.win, this.ctx);
// Perform the compositor backbuffer test, which currently we use for
// actually deciding whether to enable hardware media decoding.
if (!testCompositor(this.win, this.ctx)) {
this.endTest();
return;
}
// Wait to perform the OS snapshot test. Since this waits for a series of
// events to occur, we set a timeout in case nothing happens.
setTimeout(OS_SNAPSHOT_TIMEOUT_SEC * 1000, (() => {
if (this.win) {
reportSnapshotResult(SNAPSHOT_TIMEOUT);
this.endTest();
}
}));
this.windowLoaded = true;
if (this.windowReady) {
this.waitForPaintsFlushed();
}
},
// Watch for the first OS-level paint message to the window.
observe: function(aSubject, aTopic, aData) {
if (aSubject != this.win || aTopic != "widget-first-paint") {
return;
}
this.windowReady = true;
if (this.windowLoaded) {
this.waitForPaintsFlushed();
}
},
// Wait for all layout-induced paints to flush.
waitForPaintsFlushed: function() {
// If the test ended prematurely due to a timeout, just ignore the event.
if (!this.win) {
return;
}
if (this.utils.isMozAfterPaintPending) {
let paintListener = (() => {
if (this.utils && this.utils.isMozAfterPaintPending) {
return;
}
this.win.removeEventListener("MozAfterPaint", paintListener);
if (this.utils) {
// Painting is finished, we will fail the above
// isMozAfterPaintPending test now.
this.waitForPaintsFlushed();
}
});
this.win.addEventListener("MozAfterPaint", paintListener);
return;
}
testWidgetSnapshot(this.win, this.canvas, this.ctx);
this.endTest();
},
endTest: function() {
if (!this.win) {
return;
}
this.win.ownerGlobal.close();
},
this.win = null;
this.utils = null;
this.canvas = null;
let observerService = Cc["@mozilla.org/observer-service;1"].
getService(Components.interfaces.nsIObserverService);
observerService.removeObserver(this, "widget-first-paint");
}
};
function SanityTest() {}