Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
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@@ -43,7 +43,7 @@ WebGLRenderbuffer::WrapObject(JSContext *cx) {
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}
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WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext *context)
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: WebGLBindableName()
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: WebGLBindableName<GLenum>()
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, WebGLContextBoundObject(context)
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, mPrimaryRB(0)
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, mSecondaryRB(0)
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