Bug 970307: Part 1: Report status of each thread to find when all the threads are idle. r=nfroyd

This commit is contained in:
Chih-Kai (Patrick) Wang
2014-12-18 17:00:39 +08:00
parent 3057dff8fa
commit 67d4ec2066
14 changed files with 468 additions and 3 deletions

View File

@@ -11,6 +11,7 @@
#include "nsTArray.h"
#include "nsAutoPtr.h"
#include "mozilla/ThreadLocal.h"
#include "mozilla/ReentrantMonitor.h"
#ifdef MOZ_CANARY
#include <fcntl.h>
#include <unistd.h>
@@ -47,6 +48,45 @@ NS_SetMainThread()
typedef nsTArray<nsRefPtr<nsThread>> nsThreadArray;
#ifdef MOZ_NUWA_PROCESS
class NotifyAllThreadsWereIdle: public nsRunnable
{
public:
NotifyAllThreadsWereIdle(
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>>* aListeners)
: mListeners(aListeners)
{
}
virtual NS_IMETHODIMP
Run() {
// Copy listener array, which may be modified during call back.
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>> arr(*mListeners);
for (size_t i = 0; i < arr.Length(); i++) {
arr[i]->OnAllThreadsWereIdle();
}
return NS_OK;
}
private:
// Raw pointer, since it's pointing to a member of thread manager.
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>>* mListeners;
};
struct nsThreadManager::ThreadStatusInfo {
Atomic<bool> mWorking;
Atomic<bool> mWillBeWorking;
bool mIgnored;
ThreadStatusInfo()
: mWorking(false)
, mWillBeWorking(false)
, mIgnored(false)
{
}
};
#endif // MOZ_NUWA_PROCESS
//-----------------------------------------------------------------------------
static void
@@ -55,6 +95,24 @@ ReleaseObject(void* aData)
static_cast<nsISupports*>(aData)->Release();
}
#ifdef MOZ_NUWA_PROCESS
void
nsThreadManager::DeleteThreadStatusInfo(void* aData)
{
nsThreadManager* mgr = nsThreadManager::get();
nsThreadManager::ThreadStatusInfo* thrInfo =
static_cast<nsThreadManager::ThreadStatusInfo*>(aData);
{
ReentrantMonitorAutoEnter mon(*(mgr->mMonitor));
mgr->mThreadStatusInfos.RemoveElement(thrInfo);
if (NS_IsMainThread()) {
mgr->mMainThreadStatusInfo = nullptr;
}
}
delete thrInfo;
}
#endif
static PLDHashOperator
AppendAndRemoveThread(PRThread* aKey, nsRefPtr<nsThread>& aThread, void* aArg)
{
@@ -96,7 +154,18 @@ nsThreadManager::Init()
return NS_ERROR_FAILURE;
}
#ifdef MOZ_NUWA_PROCESS
if (PR_NewThreadPrivateIndex(
&mThreadStatusInfoIndex,
nsThreadManager::DeleteThreadStatusInfo) == PR_FAILURE) {
return NS_ERROR_FAILURE;
}
#endif // MOZ_NUWA_PROCESS
mLock = new Mutex("nsThreadManager.mLock");
#ifdef MOZ_NUWA_PROCESS
mMonitor = MakeUnique<ReentrantMonitor>("nsThreadManager.mMonitor");
#endif // MOZ_NUWA_PROCESS
#ifdef MOZ_CANARY
const int flags = O_WRONLY | O_APPEND | O_CREAT | O_NONBLOCK;
@@ -194,6 +263,9 @@ nsThreadManager::Shutdown()
// Remove the TLS entry for the main thread.
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
#ifdef MOZ_NUWA_PROCESS
PR_SetThreadPrivate(mThreadStatusInfoIndex, nullptr);
#endif
}
void
@@ -226,6 +298,9 @@ nsThreadManager::UnregisterCurrentThread(nsThread* aThread)
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
// Ref-count balanced via ReleaseObject
#ifdef MOZ_NUWA_PROCESS
PR_SetThreadPrivate(mThreadStatusInfoIndex, nullptr);
#endif
}
nsThread*
@@ -250,6 +325,27 @@ nsThreadManager::GetCurrentThread()
return thread.get(); // reference held in TLS
}
#ifdef MOZ_NUWA_PROCESS
nsThreadManager::ThreadStatusInfo*
nsThreadManager::GetCurrentThreadStatusInfo()
{
void* data = PR_GetThreadPrivate(mThreadStatusInfoIndex);
if (!data) {
ThreadStatusInfo *thrInfo = new ThreadStatusInfo();
PR_SetThreadPrivate(mThreadStatusInfoIndex, thrInfo);
data = thrInfo;
ReentrantMonitorAutoEnter mon(*mMonitor);
mThreadStatusInfos.AppendElement(thrInfo);
if (NS_IsMainThread()) {
mMainThreadStatusInfo = thrInfo;
}
}
return static_cast<ThreadStatusInfo*>(data);
}
#endif
NS_IMETHODIMP
nsThreadManager::NewThread(uint32_t aCreationFlags,
uint32_t aStackSize,
@@ -342,3 +438,157 @@ nsThreadManager::GetHighestNumberOfThreads()
MutexAutoLock lock(*mLock);
return mHighestNumberOfThreads;
}
#ifdef MOZ_NUWA_PROCESS
void
nsThreadManager::SetIgnoreThreadStatus()
{
GetCurrentThreadStatusInfo()->mIgnored = true;
}
void
nsThreadManager::SetThreadIdle(nsIRunnable **aReturnRunnable)
{
SetThreadIsWorking(GetCurrentThreadStatusInfo(), false, aReturnRunnable);
}
void
nsThreadManager::SetThreadWorking()
{
SetThreadIsWorking(GetCurrentThreadStatusInfo(), true, nullptr);
}
void
nsThreadManager::SetThreadIsWorking(ThreadStatusInfo* aInfo,
bool aIsWorking,
nsIRunnable **aReturnRunnable)
{
aInfo->mWillBeWorking = aIsWorking;
if (mThreadsIdledListeners.Length() > 0) {
// A race condition occurs since we don't want threads to try to enter the
// monitor (nsThreadManager::mMonitor) when no one cares about their status.
// And thus the race can happen when we put the first listener into
// |mThreadsIdledListeners|:
//
// (1) Thread A wants to dispatch a task to Thread B.
// (2) Thread A checks |mThreadsIdledListeners|, and nothing is in the
// list. So Thread A decides not to enter |mMonitor| when updating B's
// status.
// (3) Thread A is suspended just before it changed status of B.
// (4) A listener is added to |mThreadsIdledListeners|
// (5) Now is Thread C's turn to run. Thread C finds there's something in
// |mThreadsIdledListeners|, so it enters |mMonitor| and check all
// thread info structs in |mThreadStatusInfos| while A is in the middle
// of changing B's status.
//
// Then C may find Thread B is an idle thread (which is not correct, because
// A attempted to change B's status prior to C starting to walk throught
// |mThreadStatusInfo|), but the fact that thread A is working (thread A
// hasn't finished dispatching a task to thread B) can prevent thread C from
// firing a bogus notification.
//
// If the state transition that happens outside the monitor is in the other
// direction, the race condition could be:
//
// (1) Thread D has just finished its jobs and wants to set its status to idle.
// (2) Thread D checks |mThreadsIdledListeners|, and nothing is in the list.
// So Thread D decides not to enter |mMonitor|.
// (3) Thread D is is suspended before it updates its own status.
// (4) A listener is put into |mThreadsIdledListeners|.
// (5) Thread C wants to changes status of itself. It checks
// |mThreadsIdledListeners| and finds something inside the list. Thread C
// then enters |mMonitor|, updates its status and checks thread info in
// |mThreadStatusInfos| while D is changing status of itself out of monitor.
//
// Thread C will find that thread D is working (D actually wants to change its
// status to idle before C starting to check), then C returns without firing
// any notification. Finding that thread D is working can make our checking
// mechanism miss a chance to fire a notification: because thread D thought
// there's nothing in |mThreadsIdledListeners| and thus won't check the
// |mThreadStatusInfos| after changing the status of itself.
//
// |mWillBeWorking| can be used to address this problem. We require each
// thread to put the value that is going to be set to |mWorking| to
// |mWillBeWorking| before the thread decide whether it should enter
// |mMonitor| to change status or not. Thus C finds that D is working while
// D's |mWillBeWorking| is false, and C realizes that D is just updating and
// can treat D as an idle thread.
//
// It doesn't matter whether D will check thread status after changing its
// own status or not. If D checks, which means D will enter the monitor
// before updating status, thus D must be blocked until C has finished
// dispatching the notification task to main thread, and D will find that main
// thread is working and will not fire an additional event. On the other hand,
// if D doesn't check |mThreadStatusInfos|, it's still ok, because C has
// treated D as an idle thread already.
bool hasWorkingThread = false;
nsRefPtr<NotifyAllThreadsWereIdle> runnable;
{
ReentrantMonitorAutoEnter mon(*mMonitor);
// Get data structure of thread info.
aInfo->mWorking = aIsWorking;
if (aIsWorking) {
// We are working, so there's no need to check futher.
return;
}
for (size_t i = 0; i < mThreadStatusInfos.Length(); i++) {
ThreadStatusInfo *info = mThreadStatusInfos[i];
if (!info->mIgnored) {
if (info->mWorking) {
if (info->mWillBeWorking) {
hasWorkingThread = true;
break;
}
}
}
}
if (!hasWorkingThread && !mDispatchingToMainThread) {
runnable = new NotifyAllThreadsWereIdle(&mThreadsIdledListeners);
mDispatchingToMainThread = true;
}
}
if (runnable) {
if (NS_IsMainThread()) {
// We are holding the main thread's |nsThread::mThreadStatusMonitor|.
// If we dispatch a task to ourself, then we are in danger of causing
// deadlock. Instead, return the task, and let the caller dispatch it
// for us.
MOZ_ASSERT(aReturnRunnable,
"aReturnRunnable must be provided on main thread");
runnable.forget(aReturnRunnable);
} else {
NS_DispatchToMainThread(runnable);
ResetIsDispatchingToMainThread();
}
}
} else {
// Update thread info without holding any lock.
aInfo->mWorking = aIsWorking;
}
}
void
nsThreadManager::ResetIsDispatchingToMainThread()
{
ReentrantMonitorAutoEnter mon(*mMonitor);
mDispatchingToMainThread = false;
}
void
nsThreadManager::AddAllThreadsWereIdleListener(AllThreadsWereIdleListener *listener)
{
MOZ_ASSERT(GetCurrentThreadStatusInfo()->mWorking);
mThreadsIdledListeners.AppendElement(listener);
}
void
nsThreadManager::RemoveAllThreadsWereIdleListener(AllThreadsWereIdleListener *listener)
{
mThreadsIdledListeners.RemoveElement(listener);
}
#endif // MOZ_NUWA_PROCESS