Bug 600908 Always retain shadowable layers r=cjones a=2.0b2+
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@@ -439,7 +439,8 @@ BasicThebesLayer::Paint(gfxContext* aContext,
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if (!BasicManager()->IsRetained() ||
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(aOpacity == 1.0 && !canUseOpaqueSurface &&
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!ShouldRetainTransparentSurface(mContentFlags, targetSurface))) {
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!ShouldRetainTransparentSurface(mContentFlags, targetSurface) &&
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!AsShadowableLayer())) {
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mValidRegion.SetEmpty();
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mBuffer.Clear();
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