Bug 939276 - Use a single GLContext for all SkiaGL canvases r=vlad,gwright,bjacob
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@@ -32,6 +32,7 @@ namespace layers {
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CopyableCanvasLayer::CopyableCanvasLayer(LayerManager* aLayerManager, void *aImplData) :
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CanvasLayer(aLayerManager, aImplData)
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, mStream(nullptr)
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{
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MOZ_COUNT_CTOR(CopyableCanvasLayer);
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mForceReadback = Preferences::GetBool("webgl.force-layers-readback", false);
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@@ -49,6 +50,7 @@ CopyableCanvasLayer::Initialize(const Data& aData)
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if (aData.mGLContext) {
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mGLContext = aData.mGLContext;
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mStream = aData.mStream;
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mIsGLAlphaPremult = aData.mIsGLAlphaPremult;
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mNeedsYFlip = true;
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MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
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@@ -71,7 +73,7 @@ CopyableCanvasLayer::Initialize(const Data& aData)
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bool
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CopyableCanvasLayer::IsDataValid(const Data& aData)
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{
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return mGLContext == aData.mGLContext;
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return mGLContext == aData.mGLContext && mStream == aData.mStream;
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}
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void
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