Bug 748048 - Part 1: Remove SetInvalidationDimensions and GetInvalidationDimensions. r=roc
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@@ -4553,6 +4553,10 @@ void
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nsIFrame::InvalidateInternalAfterResize(const nsRect& aDamageRect, nscoord aX,
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nscoord aY, PRUint32 aFlags)
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{
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if (aDamageRect.IsEmpty()) {
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return;
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}
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/* If we're a transformed frame, then we need to apply our transform to the
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* damage rectangle so that the redraw correctly redraws the transformed
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* region. We're moved over aX and aY from our origin, but since this aX
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