Bug 1016539. Add support for accelerated a11y filters. r=mwoodrow
This adds the ability to render to a temporary surface and use that to apply a filter effect to all of the content.
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@@ -47,6 +47,8 @@ AddUniforms(ProgramProfileOGL& aProfile)
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"uRenderColor",
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"uTexCoordMultiplier",
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"uTexturePass2",
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"uColorMatrix",
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"uColorMatrixVector",
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nullptr
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};
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