Bug 1247445 - Rename Layer::GetEffectiveVisibleRegion GetLocalVisibleRegion. r=botond
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@@ -63,7 +63,7 @@ BasicPaintedLayer::PaintThebes(gfxContext* aContext,
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mValidRegion.SetEmpty();
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mContentClient->Clear();
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nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion().ToUnknownRegion(), aContext);
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nsIntRegion toDraw = IntersectWithClip(GetLocalVisibleRegion().ToUnknownRegion(), aContext);
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RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
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@@ -169,7 +169,7 @@ BasicPaintedLayer::Validate(LayerManager::DrawPaintedLayerCallback aCallback,
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetEffectiveVisibleRegion().ToUnknownRegion());
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GetLocalVisibleRegion().ToUnknownRegion());
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SetAntialiasingFlags(this, target);
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RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
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