b=569985; don't allow webgl objects from other contexts to be used; r=bjacob
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@@ -62,7 +62,7 @@ WebGLContext::ValidateBuffers(PRUint32 count)
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}
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if (currentProgram != mCurrentProgram->GLName()) {
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LogMessage("WebGL internal error: current program doesn't agree with GL current program");
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LogMessage("WebGL internal error: current program (%d) doesn't agree with GL current program (%d)", mCurrentProgram->GLName(), currentProgram);
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return PR_FALSE;
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}
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