Bug 767202 (part 4) - Initialize bodyid in TreeContext's constructor. r=bhackett.
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@@ -101,13 +101,9 @@ frontend::CompileScript(JSContext *cx, JSObject *scopeChain, StackFrame *callerF
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SharedContext sc(cx, scopeChain, /* fun = */ NULL, /* funbox = */ NULL);
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TreeContext tc(&parser, &sc, staticLevel);
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TreeContext tc(&parser, &sc, staticLevel, /* bodyid = */ 0);
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if (!tc.init())
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return NULL;
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// Inline this->statements to emit as we go to save AST space. We must
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// generate our script-body blockid since we aren't calling Statements.
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if (!GenerateBlockId(&tc, tc.bodyid))
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return NULL;
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bool savedCallerFun = compileAndGo && callerFrame && callerFrame->isFunctionFrame();
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GlobalObject *globalObject = needScriptGlobal ? GetCurrentGlobal(cx) : NULL;
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@@ -262,11 +258,9 @@ frontend::CompileFunctionBody(JSContext *cx, JSFunction *fun,
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fun->setArgCount(funsc.bindings.numArgs());
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unsigned staticLevel = 0;
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TreeContext funtc(&parser, &funsc, staticLevel);
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TreeContext funtc(&parser, &funsc, staticLevel, /* bodyid = */ 0);
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if (!funtc.init())
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return false;
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if (!GenerateBlockId(&funtc, funtc.bodyid))
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return false;
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GlobalObject *globalObject = fun->getParent() ? &fun->getParent()->global() : NULL;
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Rooted<JSScript*> script(cx);
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